@Brick Top So long as the end result looks good, don't worry a tit about what the un-turbosmoothed model looks like :) Don't get bogged down in unnecessary cleaning of the model, it'll only hold you back :)
How do I model a wire like this in Blender 2.8? (Or pipes/ropes in general) I've been a 3D modeler for over 9 years and I still don't know how :c (I tried using curves but that didn't work)
Hey guys, I'm trying to model a Colt Navy and I'm having a hard time trying to model these shapes into the chamber of the gun. I've tried loads of different different types of support edge loops but I'm having no luck :\ Thanks in advance
Model it flat and use s bend tool. In this case (no pic for a while ). You model thr big shapes first. Add divisions. Build the middle shapes and if the mesh cannot divide smooth enough with the subdivision you have.try to divide it again.
I'm trying to model the receiver of a double barrel shotgun, and I'm struggling with this tricky zone, any tips to model this shape? Btw, I'm using blender (and I'll probably use zbrush and zremesher to create the high poly if necesary) Examples: My model right now: I tried doing the rest of the receiver first, and then…
Hey everyone, I was really wondering how people go about modeling in details like in this concept Basically wondering how they go about doing the middle details around that cylinder part, and the box parts on top. Not really looking for a tutorial, just whenever I model something I need detail like this, or it's a bland…
I want to model a small indentation (red shape below) on top of my model to make it look like a cover you can take off. My idea is to place a thick spline on top of my model and substract it with boolean but I have no idea how to make the spline stick to the surface precisely so I can use boolean. The red shape should be…
Thanks for the reply Piflik, yes that is the right part I'm talking about, I just decided to do a very detailed high poly model so I want to model everything in. Please bear with me ,I have actually never used splines so, now when you say cut along them into the mesh, is there a tool for that? or do you mean to just trace…
hi guys i am trying to model this piece of the mg34 gun and want your opinion on what to do should i model it from one object and divide it with loops and extrude faces or should i try to seperate it into sepaerated objects to hold nice loops for it i am using this video as a reference…
Hey im trying to model the ends of this bone joint, this is my attempt. I cant figure out how to make the geometry flow correctly, can someone help to direct me along the right path? Ref: Attempt: