I selected the edges. The reason for that was. 1. I have a smaller Hole and 2 bigger. Giving them the same amount of bevel/quad, will give the smalle one a sharper edge when zooed out. . 2. I had more control over the places that needed fixes afterwards. Just where you've marked you'r stuff. For example the box that…
This is really simple to do without using your method (even though i find your method real good). Just make a simple cylinder with right amount of geo, inset, extrude and voila. i took a cylinder with 28 sides.. more than enough, but depends on how much detail you want. 1. cylinder, make the right size, use the right…
@R_Mutt2017 For this you may actually have an easier time in Blender if that's all you're after. I'm not much help with how, but I saw a video recently (no idea where, sorry) where a guy extruded edges for a similar effect. (his was kind of crazy in that it was a cube with internal "kittycorner" edges for a spectacular…
Sure, don't know if you can understand how it's made from the pictures, but: 36 sides cylinder (probably can be done with less, but 36 is default so I left as it), subdivide like I show in the last picture, then select what's highlighted and start extruding, then using a circle spline (or another polygon object) subdivided…
Zoli, looks like something isn't welded correctly on the edge. Select every vertice and apply Weld to fix this. To see other problems, find Ngons in your mesh and fix them if they cause problems. (In ribbon menu, there's selection tool that can select faces with more than 4 sides etc). On that edge in the last screenshot,…
@DeathstrokeFTW This is a circular pattern, so decide an amount of segments you want on branches and base that will match up nicely. I started with 8sided base cuz I want 4 branches. 4 branches with 4 sides each will match up nicely with 8sided base. One (red) of them unique, the rest instances. 4 new branches with 4…
@Filip5 It sounds like the process and result you're describing is the spin tool or a curve / array modifier combination. The curve and array modifier workflow is more complex and wouldn't make sense unless there was repeating geometry in the field between the arch components. (If neither of these is the workflow you're…
Inset in max is like a bevel (extrude and modify size) with a height of 0 if that is what you mean. Maybe we should get a reference going of what the names are and what the tools can do, across packages. Because extruding edges works different than extruding a face etc. Well that's starting to remind me of the famous…
Heyd McGreed, usually this is how I do tube/cylinder connect in max. - create an 8 sided cylinder - duplicate/clone it by rotating 90 degrees - go back to first cylinder, use cut tool (with vertex snap on) while using the second cylinder's vertices as guide - hide/delete the 2nd cylinder - select the new faces/shape you…
Nothing to crazy here are the steps. 1) Build the large shape without the grooves. 2) Cut in a single cut of the size you want. Make sure that the face remains planner when you push the groove in. 3) Clean up the cut out geometry and add support loops for the sub-d 4) Duplicate over as many times as you need, combine,…