You're on the right track. Curves can be expanded into 3D geometry using the options in the Object Data tab. For single strand safety wire: use curves to create a path then go into Object Data > Bevel > Depth and Resolution. The depth field controls the diameter of the wire and the resolution field controls the number of…
Good afternoon! first time posting here. I've acquired my computer last month and have been immensely enjoying the world of 3D ever since. [BLENDER] Currently learning materials. I wanted to model some lab equipment, and when making an erlenmeyer flask, thought of selecting the inner side polygons, duplicating, then…
Hi all, all doing well? I have had this problem a few times, so I am guessing it is missing knowledge on mybehalf rather than max. I first notice these problems after smoothing an optimised low-poly model. I have removed the optimisaion and the issue remains. I have tried 'Edit Normals', XView and a few whacky test I found…
@Thanez thank you for taking the time to answer me. For your first example, I had already made similar tests, the problem is that by adding this edge loop we modify the shape of the object. The second example is interesting and gives a better result because it doesn't deform anything. I'm on blender maybe it's different on…
Hello Kanni3d, thanks for taking the time to respond. Do you have an example of how the maps could look like? I am familiar with the standard, AO, and Normal maps am unsure if using these maps are enough. I have never used a normal map for such a component (Will test with Substance 3D), normally on a larger surface where…
Hi everyone, I'm new to 3D modeling and I'm testing some challenges ... I came across this object and I have no idea how to model it I use C4D and I would have thought I'd start from a slice disk, create some disks to make the buttonholes ... cut them in half and create points in the center to make a bridge ... but I'm…
im pretty new to modeling and am just wondering about the best way to make a rounded inner corner on a object. i tried just using a subsurf modifier on the whole object and use loop cuts to better control the shape but this knocked the poly-count above what i would like since this model is for use in a the source game…
Hello! I am learning 3D stuff. my low poly and bake are pretty bad, lol, but I was wondering if their is a way to make tubes coming out of the top part.. I know it'd probably involve the CV or EP curve tool, but idk how to make it like match up with the little ports on the top there. Any help would be appreciated :D side…
All of the edges in your cylinder must be equidistant from each other. Notice how some of the edges on the cylinder part are futher from each other, and some are closer to each other. Create the supporting geo like you have. Then select all of the edges that create the creased cylinder. Find the amount of edges that are in…
That is a very good point, and probably what I have to work the most on myself. Coming from level art, it's basically the other way around where most details throughout the level can be studied closely by the player. Even the tiniest details can add a lot to a scene, so taking your time in some cases can often be…