I have a work around for creasing like that in Blender. Maybe someone can translate it: Here is before: The first thing I would do is create a base mesh of the shape, and set the subdivisions to a high number like 4 or 5 before going in and adding the details: Then duplicate the mesh and set the subdivisions down to 2 or…
Hello again I am still reading here and I have another problem. Here is the image. The biggest problem I am having is to terminate edge if I don't wont it to run across the whole object. And if it is planar it is not a big deal it looks good most of the time but if it curved geometry then I am stuck. This is just an…
Ionic Columns having a few issues. Real quick I tried to merge some of the photos to lessen the amount pics uploaded. Also, on the column part question, So I could get a little bit of a preview I made the instances while modeling that detail. So that hard edge isn't part of the problem. (Pointed out with blue arrow) I’m…
Generally from my experience, the edit poly stack is both a blessing and a curse in that it allows you to go back like a group undo if you dislike the changes you made to your model, but as you continue stacking the edit poly, its like building a house out of sand. My model gets destroyed (w/o being able to undo) and…
I'm playing around with the best way to insert a body seam into a rounded surface that goes against the models topology. You can see what I'm talking about here: The two ways I have come up with doing this are: 1) Create a bunch of triangles and 5 sided polygons along the seam that goes against the topology, but only do so…
Thank you Super, you were right :) @perna , I wanted to ask you some Yes/No questions if you have the time to answer: 1-The first FFD box you called WIDE stretch, which doesn't really look like it does anything, you put there in order to adjust the width of the segment in order for it to later bend correctly into a…
@dm3d Ima chime in because you were on the right track from the start, you just didn't make your supporting edgeloop follow the zigzag at the top. I started with a 100sided cylinder because I wanted 5 sides for each slope cut so I would end up with double edgeloops for that crisp cnc look 1 shows the same edgeloop you did,…
Hey guys, sorry if this is the wrong place to ask but I'm trying to figure out using gras/leaf cards. I'm reading Berker Siino's breakdown here: https://80.lv/articles/unreal-engine-4-stylized-rendering-workflow/ From my understanding it's rendering planes onto a sheet to use as textures, and you uv cards onto the right…
https://www.youtube.com/watch?v=1kuVZjTrRVY Here you go. It's basically using 2 cylinders with pro boolean. the outside cylinder acts as the control edge for the inner cylinder. Then it's just a matter of doing a little cleanup. edit: Just noticed teh video gets cut when i add the first cylinder. No worries. Basically as…
Lmao not gonna lie I spent like 2 hours today manually placing support loops on a simple mesh, which took maybe a couple minutes at most to just clean up and put a chamfer mod on it. I've only used chamfer mod on simple geo because I don't understand the requirements for getting optimal results on complex geo. Got a few…