You probably SHOULD use ref untill you can model proper edge loops in your sleep and THEN try some free hand. *edit* Didn't mean to sound harsh there. Just giving my advice. I in no way am eluding to the fact that I can make models with perfect anatomy and edge loops in my sleep either. It's just always a good idea to…
[ QUOTE ] chai- the normal map on your swords blade edge makes it look like a toy its blunt like a plastic sword. id paint the edge by hand and add a scratched normal. also brighten up the spec and col on thedge to sell it. other than the edge its nice [/ QUOTE ] Thanks SHEPEIRO ! will definetly use these crits for the…
No really, using some source will speed up your process in just about 90% of situations, even stylistic stuff, i mean unless the style is just being able to see all the brush strokes total hand painted look.... I use source in nearly everything i do, does that mean my work lacks style? Of course not, it just means i get…
[ QUOTE ] While handpainting textures is very noble, and really cool if it can be pulled off, it's not really practical to handpaint everything in textures anymore. The results/time it takes to just use photo textures as a base pays off in the end. Again, not saying hand painting is bad or anything, just way more…
JBoskma: Yeah I agree with iMag, those legs don't really fit - it's like you haven't spent very long designing them compared to the body. Also on the back of the hand - it's totally flat like a box with some subdivisions, pretty much same with the palm ... I think i mentioned it before but it should have more of a curve…
[ QUOTE ] finally getting a chance to mess with zbrush 3, and trying to get a better handle on anatomy. i started using a base mesh arshlevon posted a while ago, thanks! i totally messed up his hands trying to use transpose, and i need to make the level of detail all over the model more consistent. [/ QUOTE ] last time I…
hey gir that looks great man, finish that texture and make it extra Juicy!// Here is something im workin on...994 polys, 512x512...WIP All hand painted, minus the scarf Heres the texture progress.. http://i2.photobucket.com/albums/y2/daveroo/flight_texture2.jpg Any Thoughts about the Scarf??color wise, pattern wise?...and…
[ QUOTE ] @syaped: you realize that he has some serious anatomy errors, right? When was the last time you saw someone with arms reaching to their knees? And the hands are HUGE. [/ QUOTE ] Haha yeah. He's meant to have some superhuman anatomy but I didn't realize how long his arms were until I rigged and put his arms down…
Yeah Slum it's quite grainy in there. I am not familiar with these advanced render settings at all - I simply used the numbers provided in the StitchMan2008 thread :P I guess grainy shadows make the render much faster... I don't know if trading this with speed is worth it really. But yeah I could very well go in and tweak…
Davision, looks cool, but boo on using the texture on the hand that is just that single brush in ZB. Animeboyz...that is looking mighty harsh. Tone that normal map down a bit, it's popping out way too much, it almost hurts the eyes. Maybe render it with some anti-aliasing aswell. Kovac, it's a nice start but the collar…