Hey Malcolm, thanks for the reply. I watched your videos on youtube about MightyBake. Very helpful and part of the reason I decided to go with MightyBake. Thanks for those! The thing I think I was missing was to export the low mesh un triangulated out of Maya. For some reason I was thinking I needed the triangulated…
commandline tool can only bake one map per process call?(Eg, I have to run the command with options plus one map type, then run the command again after to bake another map type, unlike the GUI?(perhaps that's how it runs under the hood?) I'm also having an issue with commandline tool "-search" flag, "closest" as a value…
@Neox - I have implemented most of your requests (added - should make it easier)- please keep the last used folder in memory, (added scroll bar)- i got like 30 highpoly objects, i can#t reach the bake button anymore so please add an option to open/close the Meshes tabs and a scrollbar on the side (added) - i think it would…
Great update! okay i am back at testing it, and already got a few feature requests - in the add highpoly dialogue, please let us pick more than just one mesh at a time - please keep the last used folder in memory - i got like 30 highpoly objects, i can#t reach the bake button anymore :D so please add an option to…
Hi folks, Just announcing version 1.5.0 is finally out of beta. You can download it here. Version 1.5.0 – July 2 2016 * (Feature) Rounded normal bake direction (Use to automatically smooth transfer or normal maps for low poly only bakes) Alpha version, feature still in progress * (Feature) .PLY support for high resolution…
to me one of the most important features of xnormal is, that i never have to start it and can just batch my files, be it 1 character with 20 batches, or 100 characters with 100 batches each. I would not want to go back to setting up bakes by hand. also please let me bake object space and tangentspace (or as many normalmaps…
First off, I love MightyBake. It has saved me so much frustration even in the short time I've been using it. The UDIM baking is invaluable for what I'm trying to accomplish. I have a character with multiple material ID's for multiple UV maps. It's one mesh so to bake normal maps I either have to do a texture atlas or cut…
Hi, Rob! I've recently tried Mightybake and was really impressed by the functionality and speed of baking! Great job, man! I'd like to give a little feedback to make it work even better! 1) The ways MB/Maya and Xnormal/Max limit the rays distance and direction are quite different. In xnormal or max we have to manually…
Okay I explored it a bit more today, it took me a few attempts to get a good bake, spent about 30 minutes altogether so it's not going to be too thorough. I made a simple cube with a chamfer, all set to smoothing group 1, so there are no hard edges. Then I made a high poly as well, at first the high poly was exactly the…