SO much awesomeness here ! On the other hand there is lil ol' me who worked 7 days straight on the same character only to suck at it and had to threw everything away... Is Hazardous on it again ?! Daamn ! I think I just got my motivation back :D Scythe ! That is pure bad-a..ery man ! Keep up the great work ! :D Well, back…
Little bit of work from me. I've been tweaking add adding to my space opera princess piece but I feel I need to re do the gold. But should be done soon. Also for the past couple of days I've started on my full Cable character from Cable & x-Force. So hope you like it. I may get round to making a thread for the progress.
Hey Everyone, I've just started learning Zbrush and Maya over the past few months, These are the first 2 models that I've worked on although with both I kinda hit a brick wall in knowing how to finish them. Both of these where done with me just messing around in Zbrush over the space of a few days. Any pointers on how to…
Murph: Awesome! Striker: cool stuff! So one of my favorite LoL characters is getting a facelift soon i hope, decided to do a little Sion fanart while we wait... no idea what i want to do with this yet, gameres/textures wise, and probably way too much detail so far for lols current specs but thought i would share day 1 of…
Hey guys, here is a quick project I'm hoping to have nearly done in the next few days. A hand painted low poly character. It is something that isn't represented in my portfolio well. I will most likely be making a low poly yak as well to accompany her. I'm basing her mostly off of this photo. I'm hoping to get some…
Awesome stuff here, great work everyone. I'm trying to figure out Zbrush, been using it for a couple of days now and tried my hand at some stone cracks. I've used Mudbox as my sculpting app of choice before, but I want to learn Zbrush really bad. This is not really a project, just some doodling. Some feedback would be cool…
duncan, striker, everyone holy shit! Here is me revisiting an oldie but a goodie for a comp: Came up with a good technique to work on him, this is day one so i am happy so far, this is Arte Deco if you didn't know. Might as well say that in the past i have "broken the rules" and unwrapped and rigged characters before…
That is so cool MrHobo - can't wait to get my own 3d printer :D Hey dtschultz, that's awesome lookin- seems like some folks don't like ddo but I think it should speed things a bit up production wise. There's just so many things to worry about when doing an environment these days but I feel the pain for the folks who…
I like it, but I am curious why the poly count is so low and the texture size is so (relatively) high. Modern day hardware can take care of large vert counts without much problem, so texture sizes are more often the issue. I would like to see this guy either optimized for mobile (lower texture sizes) or bumped up for…
Another crosspost from my thread http://www.polycount.com/forum/showthread.php?t=125034 WIP update, sculpted a high poly Soul Reaver and did the low poly. Gonna need to sit down and spend a day or 2 now going through all the diffuse maps :D Thinking of having the Reavers eyes glow along with the runes on the blade, but…