My view on this is like so: 1. Reddit and communication in general - it was always like this. They will most likely read it, think about it, implement changes when necessary, but will never give you straight answer. 2. Custom stuff - for me this is a positive change. Valve never allowed officially to work on…
interested to see how stuff sorts out. Hard to find where your items sit though, would be nice to be able to jump to the current position. With 300 + pages for TF2 it can take awhile to find your stuff. Searching pretty deep though I did come across some of my old items that got bumped fairly high for 'today'. But also…
Saw two REDDIT topics about it. In my opinion some hate is a consequence of how it was presented to ppl. I don't know if text: "Hello, I am currently 15 years old...Ive already cut off my arms..." was appropriate for this. Because of that people don't know how to look onto this courier. If its an animal or some kind of…
"That shield looks pretty serious. Even in the in game preview, it really deals well with the light. It doesn't look blown out like even the armor he is wearing. I would be curious to see your map files if you would post them. I think Tvidotto's idea about using the gradient is on the money. I noticed the lighting in the…
Thanks everyone for the nice comments Well clay brush is absolutely nice, but in many situations i prefer the use of other brushes. Usually you should to learn these: -Standard (together with some alpha, or with its brush modifier that pinches geometry) -Clay -Claytube (a more rough version of clay, allow some sharper…
I did not try the new tool , but I suggest you do it the old way. *Decompile her original bow *Take the output QC *Edit it and you only need to change some lines (Don't copy paste below , these are NOT for the bow)// path to your SMDs$cd "C:\...\...\Desktop\Drow Model" // keep same$modelname "heroes/drow/drow.mdl"$model…
hey guys, just to share with you couple days ago i was with a problem in the green shader that appears around the character when you are going to select it a guy from Valve told me that was my vmt the problem, he sent me some couple lines more and worked like charm my old vmt wasCustomHero{$baseTexture…
Trying to follow frumps rough guide of: "To get your items to show up in the game and not just the importer, install the test client, take your compiled files (manual compile or the ones spit out by the importer) and rename it to the same as the default files. Then overwrite the default files and go into the game with the…
dude .. please tell me you are modding the dota 2 test and not the dota 2 beta files, you can download dota 2 test for free if u get dota 2 beta. From what im reading the old posts you need to get the files from your hero under material and the model files. something like this :…
It's gotta be the import. Unfortunately with Max2014 the only import that works is the FBX. And it comes in Z up. SMD comes in Y up, but the bones are jacked, all squoosed up by his feet. The smd export CAN work fine, I got the helmet in on one rig but then on another rig I am back to trouble shooting.So I decide I'll dl…