I know its a bit to ask but maybe a quick vid of how you did that? I was doing a character a while ago similar where I was using the plugin "slide knit" (which I think is the script your talking about) but my ENTIRE character had chainmail on so I had to do a full body, I had issues were parts meet like on seems etc and…
Hey shape modelers! So I had a few people ask me at work how I add cylinders into cylinders etc, so I did a little breakdown on how I approach it. Here is my image breakdown: So.. 1. firstly I created a plane with divisions equal to the power of 2 (in this case 32). 2. I created two cylinders as reference to cut into my…
Hi guys ! It is my 2nd post. This forum is very usefull, thanks for all information! :) I have one question that is care me all time - it is how to model all small details on object. As example I post here reference of projector. By the red color small details are marked. 1. First, when I try to model it in 3dsMAX I did…
Thank you Super, you were right :) @perna , I wanted to ask you some Yes/No questions if you have the time to answer: 1-The first FFD box you called WIDE stretch, which doesn't really look like it does anything, you put there in order to adjust the width of the segment in order for it to later bend correctly into a…
@TeriyakiStyle You didn't help him tho, you just threw a whole lot of geo at the problem, creating new and interesting problems. There's skewing and pinching all over that thing. @mverta you're making an odd shape in an odd place with no logical quad-minded place to end your loops, that's what you're having trouble with.…
Ok, I have refocused and would still like your help, I appreciate that this question has been asked a lot but the answers dont seem to go very far for me. So this is my take on the "how do I harden this edge" question. The block out, trying to respect topology flow using a control loop before extruding Additional support…
Andropof. Model It flat, use a symmetri when you're done and a ffd modifier to bend the shape at the top. =) So my steps? 1. Spline tools to create the overal shape of the "Opening" 2. Traced around it using simple polygon modeling (You can use a box and project the spline on to your finished mesh, clean up afterwards) 3.…
Here's my lazy fix. Pay Attention, Because this will help you in the future. Rule nr. 1. Curved surface always need to have a even edge consistense! Rule nr. 2. You can Always use less geo, but it means you have to push around more vertices and it could be time consuming (But also a good thing to do to understand topology…
@dm3d Ima chime in because you were on the right track from the start, you just didn't make your supporting edgeloop follow the zigzag at the top. I started with a 100sided cylinder because I wanted 5 sides for each slope cut so I would end up with double edgeloops for that crisp cnc look 1 shows the same edgeloop you did,…
@FrankPolygon Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get…