Hey there, overall it looks nice. The first thing I notice, is that the water shader (I know that probably didn't even bothered with that since that is not your focus, at least sometimes that happens to me eheh) is a bit off from the environment. The water looks really realistic and crisp and the environment looks a little…
Vray > Mental ray Vray is what most studios are moving to. Mental ray is old and inefficient. Stuff like depth of field and sss will render faster and better in vray. Vray's lights are easier to control IMO. If you are trying to simulate a real environment you control the light temp with a degree of Kelvin, not a color in…
I don't know what the book covers. However, there has been quite a lot of new applications dealing with normal map popping up in recent years, so my bet is that the book is indeed outdated although still applicable. As far as I know, today there are a couple ways to create normal maps. Painting per channel as you mentioned…
Remember most employers will expect at least some delay since one usually needs to give notice to their current job. For example, I'd have to give a months notice before I could even finish my current position. Also, if you're relocating, that could easily take another month. Having said that, I'm not sure if it may depend…
You make a good point Zwebbie, while I'm vulnerable to nostalgic themes, an easy escape from the mindcrunch, I also completely get where Rhodes is coming from. Cghub is now like a foe to try and overthrow with fractured originality. And I would very much enjoy some deeper themes as well. I often find now that I'll lean…
Well you've peaked my interest. We are getting tired of hitting the limitations of Torque Advanced everytime we try to do something. Some tech q's. -Are softbodies coming in physics? Nothing too advanced, but say like water displacement and such. -Is there a development demo that my programmer can load to see what he…
I'd say its important to explore new software, but don't explore to the point where it stops you from actually creating anything. The best way to learn other than watching and following tutorials in my opinion, is to just jump in and attempt a project. If you're unsure about a modeling package for example, grab the demo…
If you have some experience with 3D modelling I would suggest you start with modeling to create the baseform and then switch to zBrush for the details. At the moment you seem to me to be struggling with the base shapes and dynamesh actually doesn't help with that from what I've seen with other students and from my own…
Heya, Much of what Mezz says here is really true. If you're setting up keyframed and mocap side by side, you MUST be understanding of how the principles of animation apply to BOTH techniques. The reason being that both types of animation move in their own ways, and when they're displayed side by side, it tends to show…
There are two ways. Either use Hypershade to use MultiplyDivide nodes to do the conversion (which is really fast, values are restricted to three decimals though so you loose precision). The other way is using an expression. Expressions can slow down your scene if you're not careful. A simple deg/rad-conversion shouldn't be…