There are certain actions which require a Ctrl+s passport before I even think about letting them run - booleans for example, or anything to do with auto-reducing polies or baking textures.
for example, skip the characters for now, find a simple object, try to recreate it as a game-art prop, meaning, lowpoly and textured as a game asset, take it in regular steps, show progress here on polycount.
Oh, sorry. I thought it was to distinguish game assets using only lighting based on geometry from the ones using also maps (for example normal maps). I removed it from the title.
cool it works :) hm...that means i wwould have to create 2 scenes for a walk cycle for example: 1st scene contains the walk loop 2nd scene contains the path the charakter walks?
gw man, this is a good example of why i love polycount so much. There's tonnes of feedback and also the fact that you took it all on board, it made for a really solid folio piece for ya
Thanks PixelMagus DnS: Thanks for the example...I'll give everything a run through. Krypeia: I haven't been doing that no. I've just sorta kept jpegs between 300-400KB mostly...
Jesus with REAL moving eyes edit: also, it's clear that he has mastered all the disciplines of game development. if that image isn't an example of game art mastery, i don't know what is
This is nice. I got the example working that you posted, added the MAYA_SHELF_PATH as well to point the env file to both a shelf & icon path. Thanks claydough, definitely going to play around with this more.
In reguards to wasted space, by example this uses half the material space and is still sloppy. Also, I brightened the tip of the blade because for some reason you left that dark, which kills the lighting.
[ QUOTE ] i'd say it needs a blackmetal logo on there, somewhere, like in this example: http://www.redstream.org/images/coverArt/Opeth_Orchid.jpg [/ QUOTE ]God forbid you middle mouse click on the image in firefox!!!!111