I assign the Lambert2 material to object and UV Editor displays the Checker ball example......I'll have to test this on a computer that doesn't have an ATI 9500.
btw here is a good example of a site that uses the carbon made approach: http://adrianzamora.carbonmade.com/ Not that yours isn't good fonfa, but I prefer the simplicity of this one.
What a terrible example of a website. Someone still stuck in 1995. And I also agree. Topless women make babies cry, and as a result, should be outlawed.
http://www.addictinggames.com/ngame.html Here's a good example of what Neox is talking about. Fun, addicting gameplay. Super simple artwork that gets the job done.
Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…
The hair strands are waaaaay too thick in the last example. Try scaling the textures in the x axis, by as much as 50%. Your hair is also dead, no specularity or gloss to be seen.
The renders above look like poser art, which is to say purchased assets put together to form an image. There is nothing wrong with that, but you have to be pretty good to pull it off. The difference in the quality of the figure and background makes the images jarring to look at. It looks like the model doesn't belong in…