@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
so im understanding how the normal mapping is working here but can anyone explain to me how in the example from the OP the two sides of the example cube dont have a seam in the albedo/roughness etc? a substance wouldnt tile between these two places. It'd be tiling from top to bottom no?
Lead by example, Tekoppar. What other genre could he make? Note how you also quoted 'or something'. And on top of that, what's wrong with suggesting a 2d sidescroller? There's just simply a lot of reference online about them, as well as just all-out example projects that you can study.
Because on example b, you need to have the whole box uved, and a big chunk of it is being hidden because it's intersecting the other box. example A is more sensible because even tho you have more splits, your're not wasting pixels with things that won't get visible. does that make sense?
This is looking great so far. Definitely a fan of dark twisted forests! The tree art looks like it was also done by Billy Wimbletthttps://www.kotaku.com.au/2016/01/the-art-of-fable-legends/ A couple tricks I used to get that dark foreboding look was to set distance fog to be 100% black at the camera, and fading to zero at…
Wohooo, Scary! Okay, I have a different approach! What if I pay for a finished product? For an example, the artist already have something completed and I get that? Then it will be cheaper? For an example I have a thread, and artists show me already completed work that they can share with me to use?
Very nice! But for example there are some cool things you could do to make this look more cool in FP. For example, flip the front scope rail base to the left side. that way you would get that sweet clamp showing in FP instead of being hiden on the right side :)
I recommend doing very small things, usually give the "accomplishment", rush that some are looking for. Also it happens, when it happens to me i touch grass and other things going out helps a lot, i never put it into perspective on how it helps but when i started looking at how things are "designed" that started to help…
Generally that's a good rule, but if there's any kind of articulation or animation then some of those hidden surfaces will need to be retained. For example if the cushions are meant to be removable. A better example is a chest of drawers... if the drawers are open-able then you should include drawer interiors, but if it's…
cover as much as you can with your standardized pieces then when you are finished, look at see where the gaps are. hopefully there is some pattern to the left overs and you can easily fill the gaps with just a few more standardized pieces. if not, just make custom things as you need. other methods can be to use props and…