Thanks.The characters are made in Photoshop,then imported in ''2d spine'',its very simple ,and for me, the best soft for 2d game animation.You can play with meshes,weight, change the skins ,very useful.
Lighting needs more contrast, there's too much ambient. The moon needs some sort of soft glow or glare around it. Your scene also looks rather dry, like there's no specular be used.
I thought a cutout threshold worked only with decals. That's nice to know, since what i most see people doing is making soft transition between materials through vertex painting.
yeah- Subjective crit; the train grill seems out of place to me too. Everything has such a cool rounded and soft shape language, and the cattle guard seems more steam punk appropriate.
What sorta brushes did you use in Zbrush to keep such hard angles? I find that my sculpts look very soft and rounded. Did you use the Planar brush a lot?
The newest Game Informer has a big article on Splinter Cell 4 and they talk a good bit about the Ubi Soft Shanghai team. Apparently a good number of them are transplants from the Americas.
I would say without jacket also. And for the shield, I actually feel exactly as you do :D Maybe you should try something more organic, more round and soft ?
Forgot to mention, I'm using Max. Perfect, that's just what I'm looking for. Thanks. Another thing: Is there anything similar but to curve the line. ie like a soft selection on a line instead of an area?
Good improvement in the lighting. The shadows might be a bit too soft from some of the lights now but you're moving in a good direction. Whats the story on the blank black areas above each of the doorways?