looks amazing, all the assets are very well done. thanks for posting breakdowns. I love seeing how modular things are like your roof set etc. great work
speaking of which - can you set the range for values for that somewhere? i usually end up with sliding between "by far not enough" and "totally through the roof", with little usable settings inbetween.
I take breaks, much to my chagrin. I'm an enneagram 8w7, so I have a natural tendency to just being able to push past what people are used to as 'roofs.'
Wow, probably the most beautiful diorama I've seen yet. I really wish you could have let the leaves fall onto the roof and staircase. That is my only critique.
Looks great, one thing I noticed though how are those metal brackets hanging down from the roof attached in the first screenshot? Sort of looks like they are just floating there.
Lookin' good, although I've got to admit that I really preferred the old sign. Are you planning on having the tree arching over the roof of the left-hand house, like in the game?
Been working on making some roof tiles, with many UV channels and many masks (because I've only just figured out how to do this in uE4.. -__-) The simple process here
Can't stand Halo, but I love videos like that. More studios need to do more in depth behind the scenes videos for the fans. And yeah, that guys beard power was through the roof!!