This turned out awesome, man! You really nailed the concept and overall quality is on a very high level. Head tilt in variant 1 definitely conveys better emotion A couple points I think might help: 1. Mood lighting with green lights may benefit from changing the color of one of the light sources to offset the color scheme.…
Here is my mock up. (Don't mind the horrible plane clipping, that will not be part of the final product.) So to the feedback: tkfxity - Looking good so far, however it appears that you have two lights that are casting light shafts from two directions from the outside which never would happen in the real world. DEugenio - I…
Nice start! If you want a single point to improve from, I'd suggest you re-light all three of the scenes you posted. Right now everything feels very flat--all three scenes have large areas that just don't really read because they're so dark overall. I can't offer any single easy fix for all three scenes, but you might want…
Had a few spare minutes to play around. Here's a couple more pennies. I think you should pick a scene/location. It makes things easier. (this is mainly why interior lightening is easier) Set the sun in a location where its bridging a gap in the middle of the street. Atleast where its hitting some of the building in the…
Hey! I like what you've got here; you have some cool ideas. Also, you are super productive pumping out these paintings so quickly! I have a couple of suggestions for you. 1. Double-check perspective in your environments. Some of the pieces you have here look a little off. You can always use perspective grids to help with…
@Two Listen: You might be right about that inverted look. I'll be looking into that especially considering the direction I'm going with the update below. Having some sort of light catch there would be a good idea especially seeing as the spine swings out through there and up into the tail, it creates a little shelf…
Hi adam, neat scene the textures look pretty solid and the composition is neat. The glowy sign bugs me so I'm reiterating what ott said in image form; which one looks better? (go with the right one, please ) also your texture under the door looks like it is set to additive instead of modulate. In the right foreground the…
Just wanted to share a project I did a while back, and F35 Lightning II made for Unreal Engine 4, It uses PBR Materials. Modeled in Luxology MODO. Feedback is welcome.
Very nice modeling! I'm especially a big fan of the guitar and amp. Fantastic materials on both of those as well. Because you have such nice models, I don't think the camera position is doing them and the room justice. For architectural renders, there can be a big temptation to make a wide angle shot to get everything in…
One of the big things you would need to do is step back from the work you've done so far. See it from a distance. It seems you might be working too close and doing all these micro details that mess up any real form when seen from a normal game view and at a distance. A game like this wouldn't be fullbright. Take a look at…