For an object as small as that newspaper stand, 1024x1024 seems a bit overkill. You could easily give the entire object unique texture space on that size, and it'll still look great. Regarding UVs in Max, which plugin did you get, and what do you miss from Maya's UV editor? Max has pretty much all the same commands, and…
That would require to split the original mesh along its uv seams. If you don't have the exact same point count/organization between the 3d and the flat model, it will never morph.
This is one of those things I was REALLY hoping DICE would finally address, but apparently they made it easier; glitching under the map: [ame=" https://www.youtube.com/watch?v=8rnqOqgg61E"]New Dawnbreaker Under the map - Capture most flags and get kills - Easiest glitch! - YouTube[/ame] So I guess the world just floats on…
Hey Polycounters ! I recently made a new tool for the "face weighted" normals workflow in 3DS Max: https://youtu.be/yzfgRYphbJs A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals. This is a very versatile tool that will greatly help you dealing with "medium…
Your environment is a bit uninspiring. The lighting is flat and way too dark. I can barely see anything in some of your shorts, and when i want to see something; the statue, the detail on the mountains, its to dark to see. Do more than one point lighting to get some type of secondary light in there, or better yet, rotate…
I like the composition of the first one. Overall the design is really cool with great atmosphere. Your block out is really good, and you've definitely got the character of those trees right! Most of these are suggestions rather than critiques. Line Tension: In your latest update you've got a few lines running both…
This. Absolutely. I am not trying to be negative, but your responses to the said critiques we rent very positive either. People like to give critiques to people who are patient, willing to accept the critique and apply it to the work. They don't want to type out a paragraph or more and do a paint over on someones work to…
Keep the flat value for spec. Something around rgb 56,56,56 will work fine. All of your work will be done in your gloss map. Your current gloss map looks incorrect to me. You're best off generating your gloss by hand I'd start with a flat color for your gloss as well. Find your baseline value first and then start hand…
Hey this looks like it would be fun to play! I think the environment modeling, texturing, and lighting could use some love. The walls are just flat meshes with no embellishments, which is unrealistic to the eye, looks a bit like classic 2.5D Doom in this respect. There are no transitions where surfaces meet each other,…
Hey MMKH! Thanks! I just updated the package on gumroad to version 4. Update list below: v.4 +New Features >SMM_SoMuchDota -New Material Generator for use with DOTA2 assets! -Presets were customized to be more in line with the greyscale masks but still allow color affect in specular. Yay! +Added overrides for baked…