Hey everyone. I wanted to share my latest 3d work. I am pretty much done with the modeling. Modeled in Max..rendered in Zbrush. Next step will be to add decals using a texture map and doing the shader/lighting setup. Hope you like it. :)
Hello folks, Here is one medieval house i made for my portfolio,i know probably sick of looking at medieval houses :D . Uses 5 - 512x512 tillable textures ,2 decals and one unique texture at same resolution. Any comments are welcomed. Cheers.
Hey All, Looking for C&C on my 50's Soviet Convenience Machine. Currently rendered in 3DO. Is there a way to view multiple LOD's in Quixel Suite? The decals and toilet paper need textured. Let me know what you think.
Hi everybody :D i've been spying on this website for decades now, and finally decided to re do a post where i'll show what i work on. so, let's start with my last 3d speed sculpt.
Also might be slowly accumulating heat . Check temperatures . I recall I had to put a bug of ice on my notebook to render even a few frames decade ago.
I have worked a littlebit on uv's of the house, decals and some lighting Now Im going to work on the vehicule and statue, and after work on the terrain and a little bit on the house. Thanks !
Thank you Gabriel, yes my next environment will be much more of this aspect with lot of decals and vertex paint. Here the « clear aspect » is wanted by me. Thank for advice dude ! :)
Bet we wouldn't see it in Max/Maya till somebody ones do it for Cycles baking in Blender. I asked Autodesk for the feature decades ago, then just gave up.
I got my materials, decals etc set up in UE4. Here's a progress shot of that for the legs, Next is to finish the body and get that ready for the engine and then I'll work on the scene :)