Today's update - not a tremendous amount of change. The tables and whiteboards have their textures, and aside from general asset placement not much else. Crits all welcome.
Did a decent amount of material work in substance designer and painter. Base is there and may add some refinement in color and remove a bit of the noise from the metal.
That might be the case for platformers or 3rd person shooters, but for an fps game 60fps makes a huge amount of difference. Playing Quake 3 at 30fps is not a fun experience.
Heh...I remember playing a decent amount of this at the local bowling alley: [ame=" https://www.youtube.com/watch?v=cHORFz6ZCC0"]zaxxon 80s - YouTube[/ame]