As far as I could gather from the reference, I see that you've got some great likeness going on in here. Awesome :D . The things that stand out for me that floor and roof textures to not read properly in this setup. I feel like the roughness variations and grungyness could be pushed in that regard. I also feel like that in…
I like your scene though it doesn't really have a focal point. Let me try and explain. Whenever I create a concept sketch/painting I try to have it tell a story. Something that has happened or will happen or simply something that makes my scene alive. Much of this you can achieve by creating composition. I have worked with…
-Mix the dirt onto the road more, maybe hide the edges of the road completely. Think, does someone regularly come out here to clean this road? It should probably be more dirty and worn than that. Try working into that road material some more, it resembles leather in some scenes. -Rough up that fence a bit, it almost looks…
As for the layout, I'd say u could have thumbnails first cauz all those huge images right fom the start feel a bit overwhelming. I'd make thumbs at least for major sections (scenes, props etc). As for the content itself, to me you props look much better than actual scene that uses them. That is mostly because the scene…
You have to be careful with calling people out so harshly. There is no definitive proof for it being a ripped piece of work, so you cant just call someone out like that. There are some similarities, but there are also enough differences to give Nathan the benefit of the doubt. Anyway, if he is lying than he is only hurting…
Huge inspiration Johan, you're doing an awesome job buddy. My only crit for you really is work more on your texturing. I think right now a lot of the texture's flaws are being hidden by the darkness of your scenes, and even though the scenes look great, the fact that you can still push your textures is still there. One…
PLEASE DO NOT MAKE ME HAVE TO WATCH VIDEOS! Ok now that that's out of the way, screenshots/renders first then if that's not enough videos. I refuse to watch videos if i don't know if there worth watching. As for your art, its great that you have finished scenes, but you don't show any (god i hate calling it this as its…
Welcome to Polycount juala. I like your scene :) It's sort of soothing in a way, must be all the blue. This is just a thought so feel free to ignore it, but I wonder what it would look like if you knocked out those blue panels in the ceiling and instead had beams of moonlight streaming in though the frame onto the floor at…
Nice work. Your models, textures, and lighting are all well done. Keep that hard work up! Personally, I'm not a fan of recreating scenes from recent video games. Something like Uncharted especially is a no no for me. Can I recreate x scene in x engine with x feel? People remember playing and exploring that area and I mean…
If all the textures in your scene are taken from Megascans, I'm gonna assume you don't know how to make materials. For most, though not all, environment art roles that's a dealbreaker. But if some are Megascans and some you made yourself and I can't easily tell which is which? That's great. Just be sure to mention that…