I've had a Samsung 7 Slate for a few months, and so far it's been a very usable Photoshop machine. ZBrush also seems to work well, but I haven't really had a reason to do any extensive sculpting lately. There could be snags I havn't hit yet. Auto Hotkey and Art Dock are a must since you won't want to use the onscreen KB…
I did a bunch of research on this a while back when I was looking into the possibility of making my own 3d printed figures. Depending on exactly what you're planning to do with these things, the "Takara Microman Material Force" might be a pretty good option. Takara make loads of articulated figures, but the "Material…
I think the problem is coming from the graphics card sharing memory with the system and the system having only 4gb of memory to begin with. The min spec for max is 4gb but that is counting on the video card having its own dedicated memory. Right now you start with 4gb and the video card reserves a chunk dropping you under…
If I have the money, time, and uh...B.A. degree This would be my shortlist for post grad schools. I don't think all schools in this list give MA degrees for gamedev specifically but for the money I think they'd offer quality and solid training if I plan on being the bestest, beastest and badassest game artist I could ever…
Super. Thanks for the advice @kreativbloc ! I followed the first episodes of Frank Tzeng's likeness sculpt tutorials a couple of days ago. That gave me some advice on searching for good reference as well. Since then I've watched Black Swan, Thor and V for Vendetta. I'll probably stick with V for Vendetta. The bald head and…
Select the model, display>polgons>face normals, if the lines are too long display>polygons>normals size. This will show which direction the normal of the face is pointing, sometimes conform doesn't work properly. You can also turn off two-sided lighting in shaded view for all faces to go black if their normal is facing the…
Hmm, I don't understand how it's HDR, and how it's a single image. Are you only using a single RGB, and is it the Base image? What does it look like at full-res? Almost seems like the highlights are all blown out, so you've lost resolution there. I've been baking psuedo-HDR lightmaps lately. I calculate the lighting in my…
No problemo =) I would start working entirely on the PC. If your school gave you a Macbook as the means to learn and work with game art, then they screwed you over. The only schools I know that purposefully push students to use macs is solely for the purpose of film and animation. You dont want to have to swap between…
I see a lot of really nice looking, well-made substances that would tile horriibly in real world usage. For example, a brick wall texture that has only four bricks per row. You'd have to tile that a lot to cover the side of a building, highlighting any repeats. Vert blended textures help, but I'd rather have a 1024 texture…
Apricorn upgrade kits. Takes about 2 hours. You lock in your two drives you want, the one you want to clone and the one you want to clone to. It takes 4 steps, automatically adjusts partitions and even copys hidden partitions that preserve os back-ups and the like. I've used their notebook version since for the most part I…