Happy 14th birthday Polycount. My first post in the Pimping section, yay. Here's a small environment project that I started to try and learn UDK. I started with this concept but made changes along the way. Yesterday, I made some more progress. I'm still working on the background but progress is rather slow as I'm working…
We are extremely happy to announce our latest contest - the Arms & Armor Contest for Chivalry: Medieval Warfare! If you've been itching to become a paid content creator for a Steam Workshop, but found the art style of games like Team Fortress 2 or Dota 2 to not be your thing, then we definitely think you'll find what…
1 are you sure about this proportion ? 2 you have given adductors too much credit where will all the lovely fat go now ? 3 this is the biggest mistake at 5th rib pecs and serratus should start overlap each other yours are kind of shy 4 missing the high point where lats connect with current shape of ilium 5 ... 6 rib cage…
Ok. Thanks 9th Knight for reply. I decide to change my sword to make it more detailed and add some ornate. I change the shape too. I'm still working on it so soon I'll be writing again. What do you think now? Going in the right direction? Simple rendering from max: https://www.dropbox.com/s/r3r1fqhmvvbnv1o/prev_05.jpg?dl=0…
Light needs to be rebaked again but im happy where this is heading lighting level scale 0.5 - quality of indirect lighting 5 Light Exposure Bias is at 1.3 Skylight Intensity at 1 Added a bed sheet and replaced the black plastic underground, made with marvelous designer. Added a Wine Bottle and some Glasses, Also some…
Well I am nowhere gud but all i can say is i have improved over the years :) I started when i was in 9th std as an hobby and joined a diploma course when i finished my 10th but i couldn't do both High School and Diploma. So i left Diploma (Animation and Visual Effects). .. Now i am doing a degree program ( Game Art)... In…
I'm on a different build of Unreal here at work, regardless, the light map resolution you're changing is basing it off texels per area. I'm not sure what you're expecting...ith baked lighting your almost always going to see some pixelation, open up epic's levels or find any game that uses baked lighting. Also a lot of the…
The games industry itself would feel a pinch with 100% certainty if there is any limitation to the free movement of people, as it relies heavily on imported workforce. Our studio is probably about 1/5th European workers as there aren't enough local people to fill all the positions (particularly more specialized ones). I…
Thx a lot!)) Actually, I have had a bit of advantage: there is a person who supervises my studying. I've done some basic models and watched a few cherry-picked tutorials on modelling. After I felt quite comfortable with modelling and UV unwrapping in Maya I move forward to studying PBR texturing. My first texturing…
Pretty cool stuff. The animation is quite nice, although the ear twitch near the end seems a little odd to me. Secondary motion on the armour is fairly cool. The sculpt and textures you've done seem a bit blurry and under-detailed, but I guess it's not too bad considering the time constraints. He also seems very shiny.…