Hi again guys! I have made a tutorial: https://vimeo.com/226668281 If you guys have any request, comment or suggestion, let me know. Cheers, Costantino
Now available, ClayTools 1.0 is compatible with 3ds max Versions 6 and 7, and is priced at $2795. Customers who already own the Phantom Omni can purchase ClayTools for $1995. -CEH a tad dearer than zbrush.. edit: heres the source http://cgw.pennnet.com/Articles/Article_...ticle_ID=225769
22pixels flock. Awesome general brush pack with hundreds of brushes. That weld brush is a bit cool vig. Now I dont need to manually paint each weld mark with a round brush!
Update time. So here he is. The whole thing is at 1870 tris while the time traveler and his camera weigh in at 1128 tris. I'm a little worried about his shoulder joint though. Somehow I think the topology could still be improved there. Any tips? I've also been thinking about adding a sidecar and having that be the the time…
sigh... my brain hurts. It would be GREAT if you actually read what I posted. Not all wav files are created equal. Resave your wavs with the same settings and see if that works. Quake3 requires very specific wav files. Not just any old wav file you butcher from the web. For example Doom3 takes waves that are; either 1…
more importantly, make sure your gadgets can take 220 volts or they go *poof*. When I moved back from the US to Europe I actually encountered a few power-bricks in my collection that couldn't handle both voltages :/ Also ATM cards should work almost everywhere - I never had a problem with my cheapo Bank of America debit…
This is a low poly head I re-did for my Anatomically correct head project, it's just under 1000 polys. Here's the UV layout. Looking back at it now I wish I had taken some polys out from the face and put a few more into the ear. My next project was a group project where we were given certain tasks to create a scene in…
What to shoot for? I'm currently modeling Q3 characters at an average of 2200 polygons, that's only because of current hardware standards. I shoot for 3000 - 4500 for UT200X style character. If you wanna push your limits to the engines on the horizon, aim for 5000 - 8000 with normal maps from unlimited high polygon…
10k Poly, 2x 2048 texture map environment for Splash Damage's test: Here's a 22k poly clock I made for TurboSquid to practice working quickly. Took 6 hours: Here are some low poly fantasy props. Each are between 98 and 100 polys, with one 512x512 texture map.