Just finished the pistol model! unoptimised he is roughly 1.5k tris using a 1024 diffuse. I will probably come back to him once I have done the other 2 weapons! as I will learn more as I get more done, also I will probably need to unify them somewhat. daphz: Thanks man! LOOOOOVE the texturing on the new guy you did! Ben:…
Cool...I took a crack at it. I dropped my texture down from a 2048 to a 1024 in case that would cause it to hang...whats the largest model/texture size thats been successfully uploaded at this point? I had a little bit of difficulty uploading...It took a little while..and if I clicked around in the browser at all chrome…
Now for a real, non-smartass post: I do agree with what you guys have said about the leather and the stiffness. I think some clever posing will help with the problem of him looking stiff; as you can see from the above, it's mainly just the current pose that's rather rigid and not necessarily a lack of curves or something.…
sonic: a large volcanic eruption (like Mount Pinatubo in 1991) lowers the Earth's temperature by 9/10ths of a degree. so that's 7/10 of a degree on top of losing 9/10. from Wikipedia: [ QUOTE ] This very large stratospheric injection resulted in a reduction in the normal amount of sunlight reaching the earth's surface by…
Holy shit I love you. I'll need to think of a good way to put this in. Most everything in that screenshot is off of 1 texture so might be tricky dialing back the right lines since a lot of them are from the same line on the texture. Having to reUV everything doesn't sound very nice. I'll have a good think on this. Man you…
Thanks for the reply Vig :) i completely understand what you mean about hitting the WoW style. I think it might just be my rubbish attempt at lighting which is causing the style to appear more WoW. Here is a screen from Maya without the lighting as i do feel it isn't as WoW as the lighting makes out! But the model itself…
I think you're combining too many styles of armor there. The chain & plate combination is fine for the transitional period around the 14th-century, but the studded leather bracers and leggings just don't fit. The mail coat was typically longer, reaching almost to the knee, with the splits on the side rather than the front…
Im guessing tis going to be like the last generational leap where texture sizes double where its useful. where you used to use a 512 (80-90% of most stuff) you can have more latitude to use a 1024. gotta remember you are still pixel bound by screen resolution, so in most cases it wont even matter if its a 2048 on a wall,…
If you import it in one go you'll just get a single giant mesh. It's better to import individual meshes. The grid is so you can snap edges of objects together easily. If an object doesn't need to fit perfectly with another object then it's not important to make it fit the grid. Rocks are an example of an object which…
Those links don't work for me - try re-pasting them? I've never heard of anyone using 12k maps before (I assume you mean 12288 x 12288 pixels? That's 12x1024 which seems like a very odd number...), where did you hear about this? The way Unreal Tournament and Gears of War do it, apart from having high-res source textures…