Just tested this, and i can't get the smooth alpha blending in Max 2016 either. Max 2014 / 2015 and 2017 work ( though Max 2017 showed some strange overall transparency when the material is set to realistic ) But the Max 2016 issue can easily be reproduced with a BW checker map in the opacity slot: A checker field Is…
Very cool, what is your reference. It looks like you've taken a bit too much inspiration from warcraft characters instead of the dungeon and dragons roots. In case you're willing to modify your barbarian here's some nice references. If not, great work, very cool.…
One neat thing you could look into, is Raleigh Scattering. So you get an effect where if you look at the earth from a perpendicular angle to the light, the atmosphere would start to tint toward red. Here's some great reference: http://twistedsifter.com/2015/04/earth-day-gallery-by-nasa/ It would appear that the closer you…
Got into the beta, its pretty sad but still 'ok' Elder scrolls fans have asked for a storyless coop option, where your friend can just walk around with you and be completely ignored by the story. It wouldn't affect the story elements at all.... But instead they go and make a full fledged mmo? Not to mention fans of the…
I would focus on the metalness workflow for PBR. Improve the density of your model as well, it looks a bit too low poly especially on the curved sections. After reviewing your textures, you have loads of wasted UV space. Re map your mesh and use as much of the 0 to 1 space as possible. Did you make a high poly version of…
First impression when I quickly scroll through is that you only have 2 pieces of complete works - sofa and cabinet. I'm going to be honest here that it only gives me negative impression. Those 2 could have been completed in a day each, I'll give you 3 maximum. And you only have 2... Your first post was February? Why is…
From your terminology I assume you are using Maya. The large cloth draping over the shoulder and elbow will be very difficult for you to get working. It'll need it's own bones and constraints if you don't want to babysit it while animating. I recommend making it shorter and smaller. At work, as a tech artist, I would…
IGN review is in, and it sounds promising. I don't really keep up with the 'who's who' of reviewers so I don't know how reliable their reviews are. Either way it certainly sounds like Shift 2 has carried over a lot of my favourite awesome from the first game. http://uk.xbox360.ign.com/articles/115/1157453p1.html The…