It's impossible to know what your issue is without seeing an example. Here are some instructions on how to post animation: Animation Forum - How To Post Your Work
Mazz is a domain really that bad? I mean it's only a few bucks a year (35euro's a year for a 4gb here for example) and it gives you a lot more options.
I am not sure but I think it does this automatically now. For example, the exact same mesh in Mudbox 1 *seems* to be far lower rez at higher polycounts
Here's an example of the Pyroclasm doing its thing. Almost done with it, now onto fixing the Flash Frost. Will upload a summary of the workflow in After Effects soon as well.
That's just an example of how Mul a number by itself manually has performance > using the Power node, unless you use a Power of 2, it doesn't serve a purpose.
Heheh, sorry, didn't have the offender handy. I'll get an example, though. The artifacts rendered out to tga's that were still present when combined to a quicktime.
there is an easy way, only problem is that it costs 3,400 http://www.webtech.co.jp/eng/istudio/index.html example of it in action http://www.webtech.co.jp/eng/istudio/ps2/f_ps2.html