If i understand this correctly you want to change all textures but not with some internal settings (nowadays maybe with nodes). So maybe with some node based images processing tools.. like for example mentioned here: https://www.pixcores.com/2022/01/4-free-open-source-node-based-image-editor ?? So you can use the same…
2d vs 3d is usually unimportant with this stuff - you can mostly use 2d techniques for navigation and layout - you just layer them up to get the third dimension. so.. hex tiling is pretty closely related to isometric tiling in terms of implementation so that might help you find tutorial examples . The main difference in…
OK, I know we're getting in the weeds here but sure: Go into any of the example's you downloaded for UE4, find any of the text that they got floating behind the examples and click on it. These blocks of text are actually generated in blueprints. One of the exposed variables in the text actor is a string, you can type any…
Yeah, but it's not just that. In african history you can find some of the most extreme examples of ethnic hatred and xenophobia that aren't really a result of foreign influence. It also shows power and wealth can corrupt people who previously lived in poverty. I've recently read some books by Ryszard Kapuściński. I can't…
So, I'm having a blast here learning and experimenting with so many new things. This is the current state of the scene: Since the last update I added the following: - Foreground rock(s). It's iterated three times but it's just one model. My first ever sculpted rock! - Stone path. This took me some time to figure out/chose…
Shame this thread has hardly any crits. A bit late in the game now, so I guess this will just be a bit of general knowledge to be used in a next project. For a fisrt attempt it didn't come out bad at all. But like many first attempts this model suffers from common errors. Topology: The topology is messy. it's a classic…
I'm on my final year of an Architecture degree and I'm not entirely sure of the importance of the majority of Architecural technicalities with relation to game art creation. Personally, I've found what Flava-Fly said about exploring various artistic backgrounds has been a real help. So in that regard, Architecture is…
There are a lot of ways to answer this, it really depends on a lot of factors. I like Ancient Pigs example, it works pretty good on low poly objects. If the joint is in the dead center, it works a little better if you angle two of the loops. This type of edge flow can go against a normal map and deform it oddly so you have…
once again thanks for your comments ! now, answers haiasi -> indeed, the stucco sections are directly made from photo which is not a good choice because i sculpted all the other elements. I think i'll remake this texture on zbrush sltrOlsson -> that is something i was thinking about. If i have enough time i'll try to…
Bish bash bosh one action scene after the next, personally I would have liked just a little slowdown. For example enjoy the bar scene for a while and introduce some cool new characters for a while. For example an older Boba Fett with his son Jango Fett or some cool new aliens. It just felt like every scene was rushed for…