Yes that^ The simple answer is that the game was released before it was ready. Due to pressure from a publisher or fears of running out of money to develop the game (likely both). This means a lot of stuff that should happen towards the end of the project likely didn't. For instance: * Optimizing systems, from lighting to…
Hi There. Chiming in to share a few thoughts, although half the time I don't necessarily know what I'm talking about however I've 3D modeled automotive content for a number of years alongside or until very recently trying too broaden my creative tool kit by exploring 2D digital techniques drawing hard surface objects as…
Man, I'm getting so many comments without having barely started the project!. Ghostscape, yeah, I personally don't think the title screen's character sizes can be used as guideline. It seems like they are too short. If you see on the last pic I posted, while the guy on the left seems to be looking straight, the guys on the…
I don't think there's a need to show concepts you used from other people. If you based it off someones else's concept I'd just add it as text (eg. Syndicate Takashi APP-3 Pistol Fan Art) or something along those Lines. As for your folio most of the issues have been addressed above but I'll dot point my findings: - I…
Unfortunately, you also need the frame buffer to do that. Shaderfx is unaware of other objects in your scene beside the one its applyed to nor the frame buffer (nor other full screen passes for the matter, like a normal pass which also is needed to make reflections, refractions etc). Also not. ShadowMap is generated by…
Your CPU and GPU times are very low and your "saved by batches" is high which is good. Your shadowcasters number is quite high. That isn't an issue now but it may be if you add lights to the scene. By default, I turn all shadowcaster switches off for each object mesh renderer unless I know the shadow will be seen by the…
Every artist has his/her own pipeline on how to obtain the final result... I'm not sure how you're painting yours but I only really started hand painting about just over half a year ago and I've become very comfortable with painting anything now through diligent practice and if you're starting out I reeeeally recommend…
Sorry for being so terrible at following up in this thread. I have quite a few updates I wanted to share regarding some recent re-visiting I did with the helicopter. As always, thanks to everyone for the comments and feedback up to this point. 1) Although it's not as in depth as I would have liked, I have finally written…
This is kind of a heavy topic, and I'm not entirely sure what you're asking. If you're looking to get more of a painterly look, it's just a matter creating that detail with the brushes you're comfortable with. The tutorial she wrote out is fairly detailed, and she goes in depth just enough for you to start some google…
Easy tiger. You've evidently not read up much on the game so let me bring you up to speed on a few aspects- [ QUOTE ] i hate that basically all the enemies are that woman and that their idea of variety is that that woman comes in different dress colors. [/ QUOTE ]This is the only model that had been completed by the time…