Thanks for your advice :) and yeah Artstation is awesome, has been my main source so far, that and Pinterest. Thanks for your input, I liked b too, its good to know why that might be a good environment. Based on your feedback Ive been carrying on my search a bit and reduced it down to intimate dungeon like environments…
I do agree with you Jobye that at times it can "look" like they got lazy or maybe just forgot about some props, but considering the scale of each environment, and more importantly (in my opinion) the overall "big picture" of each map, I'm ok with some pieces of the environment not being super up to par. I'm also of the…
@Soily26 ON my computer some of your images don't appear on the front page, so thats a thing. The Head is your weakest piece I'd take it out You've got at least 4 textures, I think you should provide some context for them. Like put them in a scene, just dropping them there, doesn't really do it for me. The modeling isn't…
One lill things that looks really weird (in the mirrors edge ref too) to me is the junction between the tiles column and the grid roof; it's too obvious that it's just the pillar mesh going straight trough the grid mesh, maybe i would add a lill transition there. Again, to make it more interesting; i guess broken stuff /…
Hey there, sorry you didn't get any answers so far. You got some interesting pieces, really like the robotic woman. Pretty good work on that one. I'm pretty shitty at men anatomy but I would say that there is still job to be done on the male model and that he definitely need a beautyshot from head to toes without…
good to see other people here from ILIS, not many seemed very motivated while I was there. The site is pretty solid (sorry but I am going to be comparing you to others I graduated with haha) and does it's job. you also have some pretty cool environments. however, I'd probably drop some of the props that you have there by…
Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
A lot of this is engine and game-type specific, but commonly works with most games. Visibility Study Visibility refers to how much the player can see. Games have limitations to how much can be seen on screen at once, and you will have to build around it creatively to look as detailed as possible without a significant drop…
@Fronk3D Congrats and welcome to Polycount! I probably should also learn Blender, and make the legendary Blender Donut XD. Regarding your rough blockout, it might be a bit too wide overall. Your wooden posts can also either be too wide or just right depending on which wooden partition you look at, but at least…
Between full environments and props, I'd focus on the environments. Prop work can easily be outsourced, while a good environment artist that knows how to create those props AND put them together in beautiful, balanced and optimized environments is a very valuable professional