hey ! Here is some of my work did on the game: Wolcen: Lords of Mayhem I was responsible of all 3d aspect of those creatures More will come soon you can also see some turntable on my artstation
it just says access denied on those links :( , think I used to have a password but dont know what it is now :P edit: ok got a password, nice video jam, the ones on creature workflow are cool as well
@CrazyYuan Thanks for the comment :) Day 30! Dragon eye (3hrs) Decided to have some fun and experiment with highpoly sculpting and polypainting. I've never really done creatures before but this was a lot of fun. Gonna have to expand on this in the future.
I love how stylized many of your drawings are, especially with the invented creatures, its really amazing. Its also great to see SO MUCH work from a long period of time all packed together as one.
Yeah I like this challenge, environment artists can team up, or make a robot or some sort of non-human driver pretty easily, although it favors character and creature artists a bit, that doesn't define the contest or limits.
Very nice Skecthbook! I especially like the landscapes. The colors in the first image(s) you postetd are great! Do you work from photos or do you make those up? The pink creature is awsome as well ;-)
another 3d work i'm working on after i saw this cute bastard creature which i decided to make my cute bastard mage XD the main inspiration : my 3D work : body : the head : enjoy !
Very cool! Love the details on that creature especially. Only crit would be that from the side, the smaller legs have actually too much detail crammed in there. Little too high frequency in that area, but overall I really like it!
Thank you for the feedback! ((: I can see now the head is too big, I will fix this when I next continue work on it, thanks! Hah thanks! <: Here's a creature concept for a game I'm designing for a uni project.
Pi Yao (Pi Xiu), Chinese mythical creature This will be use on the scene I've been working on lately as statue. This is not Final, because there are still some topology problems and I have to lower the poly and bake normal map too.