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Re: Deus Ex Corridor
Reply by
Wiktor
·
Sep 2011
·
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Featured Artwork
Thanks! :) I'm glad you like it! The problem was solved when I moved to Sandbox from the CDK. ^^
Re: What's the difference between UE4 and UE4 optimized?
Reply by
Eric Ramberg
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Aug 2014
·
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Quixel Megascans
Just as Electro said, Optimized bakes gloss, metalness, and ambient occlusion in to one map. mystery solved :)
Re: How do I stop light from effecting a single asset??
Reply by
mrgilbert159
·
Mar 2016
·
Home
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Unreal Engine
Also If there are any other discussion on this, or any tutorials on how to solve this please send them this way :) Thanks.
Re: ZBrush - Subtracting Subtool from Dyna
Reply by
Anchang-Style
·
Apr 2013
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Technical Talk
solved it. Just booleaned it in Max and exported it to ZBrush. Didn't realise ZBrush would actually remesh it on import.
2 results
Re: MR ignoring material ?
Reply by
CreativeSheep
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Jul 2016
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Technical Talk
Exporting then re-importing solved the problem. Next time I'll know, thanks for the time to help :smile:
Re: Baking Problems
Reply by
Jerc
·
Dec 2014
·
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›
Adobe Substance
It may be issues with your cage. Is the "Apply Diffusion" option checked? This should solve most cage problems.
Re: Airborn Studios Tools
Reply by
Neox
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Apr 2014
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Home
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Technical Talk
okay i'll inform your first once we figured out how to solve this for you :D
4 results
Re: Fix texture addresses in 3ds max?
Reply by
THE 5
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Jan 2011
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Technical Talk
Even though this has been solved already, I would recommend this script called Relink Bitmaps.
3 results
Re: head model
Reply by
EmAr
·
Sep 2005
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3D Art Showcase & Critiques
Thanks for pointing that out Rick_Stirling I hope I managed to solve the problem. Thanks again for replying
Re: Multivaders 2 Progress Log WIP
Reply by
TWilson
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Nov 2008
·
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3D Art Showcase & Critiques
Yea this is bad ass. Looks like my kind of game. Maybe with some problem solving puzzles.
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