[ QUOTE ] Illusions, did you even read what I said? Read my posts again, you will see that your points are completely negated. I don't care that "US" is top of the drop down list, that's not what I'm talking about! Go and read! [/ QUOTE ] ...you are selecting which language pack to use. A language pack includes a list of…
If you can't change the fact that your engine only supports 1 UV per vertex, then the path of least work may be to edit the vertex normals by hand, and re-bake the normal map. 1. Select all the low-poly body panels. 2. Add an Edit Normals modifier. 3. Select a pair of vertex normals along a panel seam, and press the…
Bitmap, awesome stuff =) Per, yea I hear ya. But I think what needs to happen is a few scripts need to either be written or if they exist already post links. Before libraries like this to be useful on the fly when you actually need them, I totally agree you need a way of sifting through it all and organizing it that's not…
Happens to a guy I work with all the time, somehow he toggles on trajectories, there isn't a KB shortcut for it by default so I have no clue how he was doing it. He didn't figure it out until he accidentally set more then one key frame and it made a trajectory path we could recognize. Select your object > right click >…
@authentic Thanks for trying to help. I took another look at Maya and it's actually not new to 2015, but only occurs in Viewport 2.0. So my problem is the feature where the manipulators change to super bright when manipulator handles are occluded by selected geometry. Anyone know a way to disable it? Oh btw a few other…
I've also got a ward I'm working on for chinese new year and I'm having a bit of trouble getting it to export properly. I can get the mesh exported and imported without error, but the animations don't seem to be working or playing. My (3DS max) process for exporting has been: 1. Select the skinned mesh and bones and export…
Quick question about smoothing the blue wire insulation for Unity. Is applying a single smoothing group to the low poly wire models enough to make it look nicely round looking? Looks fine in Max, but in Unity? *************************************** btw, here is the result i got thus far anyone interested. It looks…
I got pretty annoyed with the hotkeys for hiding/unhiding objects in Maya so I wrote a bit of code for better functionality. nameCommand -annotation "Hide/Unhide Selection" -command "string $lastHidden[]; string $hideselect[] = `ls -sl`; string $vis[] = { }; $count = `size $hideselect`; for ($i=0; $i < $count; $i++) {…
Well Max is Z up and Maya is Y up (hence the -90 rotation in maya) Are you sure you have the correct scale in Max? You should probable see a grid under your ward if so, All I see is 2 lines of that grid which indicate he is very small to start with. I have never had luck with xforms actually working. Manual always works:…
Hello! I joined the forum to hopefully catch you, either here or on youtube. I see that you have to individually replace the cube with the correct mesh that you imported into the browser earlier(any way to avoid having to do that? Some scenes can have many meshes :( ). Which leads me to another question. When i select…