I guess it is intended, or what you could call 'style', but it looks extremly unbalanced; thin legs etc, but huge breasts. But it doesn't look as bad in the concept... probably due to slightly smaller and differently shaped breasts. Oh and while we are on that topic, the showthrough nippels are sadly missing
[ QUOTE ] We had airzookas at best buy for a while. Fun times. We got in trouble though because some asshat shot a hot chicks short skirt up. Great view of her thong but no more airzooka. [/ QUOTE ] Ehm... isn't that what those airzookas are intended for?
Hello everyone at polycount, we thank you for taking the time to check out our project. About this project The Death Games, an ancient and secret tradition of arcane combat pits twelve of the most powerful mages in a no holds barred tournament. The winner is granted the favour and divine power of the Gods, making the…
ah my bad, i was looking for info on quicktime x64, somehow assuming i'd require a 64 bits version of that. i take it you guys are running the x86 version? i suppose it won't make any difference for what i intend to use it for anyway :)
working as intended... 1. added DOF 2.changed the terrain texture.. 3.placed more rocks in the scene.. still have to change that tall grass i made to something more appealing. working on getting more objects into the scene and populating it....crits are welcome...cheers..
I purchased a Mac Mini earlier this year specifically for iPhone development. I'm not sure how well it will be able to handle more graphically capable apps produced by the UDK. (since it is one of the lowest-spec macs currently available) But I'm certainly intending to give it a try.
Ok, new plan! Hoping to do a combo piece involving these guys: Now, I had intended to do something involving detaching his arms for punching, but I see @Arturow is doing something quite similar so I might change it up. To be decided!
Haven't posted something in a while so here's a warm up sculpt. took me about 7-10 mins on a plane. I was intending to use it for vector displacement map practice but I forgot to stop the MP target beforehand so......yea....... Nyhooo xD
most likely a graphics card driver issue. check if yours is too old or known as problematic (autodesk forums/support). also if you're running a version of windows that 2016 is actually intended to be run on. e.g. are you on windows 10 by any chance, seems they do not support it.
Your workflow and @huffer advice is solid. I do think that you should make a few variations of the wheels in uv space though, depending on the detail you intend to add, of course. But for the sake of a little uv space I think variation is always the key to believability :)