the old demo version has frozen my screen a lot. - only way to get out was via ctrl+alt+del to get to the welcome screen and to start the taskmanager from there and killing the plugin. Never the less bought the plugin and once you activate <Use System Windows style> within the options of the plugin, it starts to be pretty…
Yeah you got it mop it's a high pitched whining noise when I move the mouse. I had the system built for me by a local pc shop just gave them some rough system specs and a price range and they built me a computer the size of a jumbo jet with a turbine fan on top. One of my rough system specs was must be "dead" quiet and…
ive heard of this game but never played it im not to big into rts games, its looking good so far, for now i would tone down the lighting and just focus on all the pieces and the stage, a few of the meshes look like they need their smoothing fixed, and the meshes with textures on them need the stretching fixed on them. i…
it's probably just me but the original cover picture was way cooler than this new one. as for buying extended edition stuff - generally i don't do it. i'm not interested in the same kind of "this director is SO good to work with"-interviews with the actors and the same old sfx-making of's, trailers and the like. also, imho…
What you are asking is quad re-mesher. As far as i know Blender doesn't have it same good as in Zbrush, 3d max or Houdiny. Same as in Zbrush one is having been sold as an inexpensive addon for Blender with a free trial. Neighter of them are good enough to make clean cutting edge of a blade for example. You can try nodes of…
Looks like Ubisoft has the right idea and has spent the time, money and effort in getting the TOOLS and engine right for the teams, so no wonder the can crank out a game or 2 per year! If only most games companies where so forward thinking! Looks fab! I might actually play a AC game if it ships looking this good! :)
I like the work so far but on both the male and female models the arms need work. I think you need to shorten the arms because currently if they laid flat against his sides they would extend well past the crotch. On an average person the tips of the fingers reach just about the bottom of the crotch when the arms are flat…
Currently working a new character in Zbrush - A Gravedigger/robber. I began with ZSpheres to get the basic shape I wanted and now I am sculpting in basic muscle groups and flab :p He will be quite stylised in the long-run and will have quite 'squat' proportions - not completely dwarf-like but not far off. These are my…
Hey man, thanks for posting that breakdown! Huge fan of your work, your texturing is up there with the 'masters' as far as I'm concerned, it's my personal bar of quality Did you use a detail normal map for some of the micro-surface information on the vehicle, or sculpt it all in? What was your procedure like for that - it…
Here's an update on the hanger bay. Finished the highpoly on the modular walls, also decided to add some fans, they wont be everywhere but they'll be there to break up the red supports. textured the modular wall and did a quick lighting test, im putting everything in UDK as i make it....so i'll post up a screenshot of that…