The best ones that I've seen are quick and illustrate either a single point or a series of closely related ones. If they have prerequisites, just list them in the first 5-10 seconds. Fast as they are, I think the ones from Handplane3D on normal maps are some of the best 3D tutorials I've ever seen. Others are Derek Banas'…
Thanks for all the feedback guys, It helps a lot! I reduced the skull and moved the facial features around again. I've spent the bulk of my free time between now and my last post working on the body. As I mentioned before this is my first time doing this so I'm learning as I go. Simulating fabric is probably the most…
Hi guys! Soooooo... I'm the guy who posted that link on Reddit. I have a tracker installed on my site and noticed this traffic from Polycount. My first reaction as soon as I followed the link and saw that very shirtless picture of myself was to have a mini heart attack, close down my browser immediately and run to the…
well they're obviously not teaching you correct information. The stuff you've modeled is kinda useless for both CG and game art. It's too high poly for game art and too blocky for CG. What you should do is make a proper high polygon subdivided model, then make a low poly model (leaving out details like small circles and…
Young fellow, here's what you need to do 1. Draw circles in your ketch book before drawing anything to loosen up your hands, it really works( also try prisma color col-erase 20044 blue pencils) good stuff 2. Get paint tool sai, and get the settings at s-7 really good for line art on the computer 3. Make some low poly…
I really like this scene. It's also one of those times I can quickly spot and articulate bugs. Circles and numbered the areas in this pic: http://imageshack.us/photo/my-images/834/pcrit01.jpg/ 1) Noticeable gradient lighting seam. Should be easy fix in texture. 2) "Whispy", curved shapes, not planar. The tree on the left…
j_bradford: yeah I'm inclined to wait and see what happens with the new cintiq tech trickling down into the laptop market in the near future. I'm mostly using Zbrush anyway, and it would probably run pretty good on a tablet pc, being less dependent on a graphics card for 3d acceleration. EQ: my current desktop system at…
Thanks for the link. I can see vertex painting + masks/heightmaps working very well on a big single and dense terrain mesh like WoW but I hardly imagine it's the case in Diablo 3 since the map has to be random and everything. It seems more like floating geo's displayed on top of the ground with some kind of alpha blending.…
New update with the Inhibitor: I added some details and changed around some of the base colors. Going to leave this as it is for now and mess around with it later since I need to get the Creep Den going by now. Notes on Creep Dens So what I want to focus on in the Creep Den is again, keeping a center of attention on the…
I was exposed to zbrush and mudbox 1.0 at the same time and coming from 3ds max, the zbrush interface made absolutely no sense at all. The choice of hotkeys is completely arbitrary, and there are way too many hotkeys with no equivalent menu buttons. So I went with mudbox Of course over time I've regretted my decision many…