That might be a while, I've seen people say you can build your own almost from scratch for around $700-$900. I've thought about getting a Mendel Max, it seems like a good balance of build it yourself so you know how to fix/upgrade it and decent prints.
Bonjourno! With little crits I figured it was safe to finish off this tackers low poly. Here's the result WEIGHING IN at a whopping 700lbs (35, 568 tris) in marmoset. I really have gone with the assumption these wheels would be LOD'd down, but I'll definitely be cutting them down further, which should shave off lots as…
I don't think realistic mode alone is equivalent to PBR. You need a special material also. Even the new materials as physical material or Arnold standard material won't show it in the display. You need to dig in materials with special shaders: DirectXShader From point of view of display and exporting this is yet a problem…
Lookin great nyx 702. Sculpting without sym...such a great thing to do. Now ya got me wanting to deviate back from environments back to characters... Did you dynamesh em?
Why do you have a flash thingy for a static images? Burn it. Burn it with fire. (or make very good use of it, but your site is so simple it needs no flash) I also think your thumbnails are painfully small, as is the whole site in general. The content area looks about 550 pixels high, which makes me thing you made it to fit…
Błażej, you're inventing that inside brow indent. That's not there in Anne's face, or anyone's really. Please reference a real 3D head scan or better portrai sculpt. You're missing the brow plane facing downwards that's above where you even have the indent. Can you just share your ZTL? I am not buying that this is a style…
Hello Sorry for this bad overpaint...:poly124: Try to keep the amout of polygons according with the required silhouete. In your model there are some flat parts with a lot of loops (2), the top of the head with a large courvature with 3 loops from de side view (1) and from the front view a lot of loops (4) Also there a lot…