Some model it in zbrush, some do it in box modelling software. If lazymouse and trying to draw the details isn't working for you in zbrush it might not be the technique thats the problem. Everyone has different methodologies to produce the end result you just have to find something that works for you. I would personally…
Ups.. i did this a few days ago but didn't hit the post reply button..😅.. If you have a cone then the length of the edges depends on the number of divisions (or vertices) of the round border (radius) because: Initially thinging of a main radius of 0.5 will give a circumference of 2*pi*0.5 = pi = 3.1415. Using 4 vertices…
Since it's launch in 2014, the site has become synonymous with showcasing one's work for a potential shot at the 'big time' i.e. Portfolio hosting service "...where's your ArtStation". Which indeed, primarily it's core reason for being, in my honest opinion but if I've a hankering for a large helping of AAA eye candy I'd…
Hey guys, I wanted to say it was a blast reading this thread as we planned things out on our end. The contest is live now. Here's a snippet from the page: Polycount is extremely happy to announce our latest video game art contest: PETROL/BLOOD, sponsored by Quixel and Marmoset! The theme of this contest is simple:…
Hi guys, I recently downloaded the workshoop tool for DOTA2 to make some particle fx, but I have some issues. All the dota2 vfx I'm playing with are .Vpcf files, which I'm testing in my test package: Steam\steamapps\common\dota 2 beta\dota_ugc\content\dota_addons\test but I can't see in game (which run with the…
I don't think its simply as simple has just selling Softimage itself to another party, or stripping it down. Contrary to what people think, Softimage was continually developed from it's Autodesk acquisition in 2008 to the 2015 release last year. You can go the wiki and see a full list of features and developments during…
It feels strange to be reviving this thread after so long, but I figured since the central asset in this render I'm working on is the subject of the thread ... here goes. The below is a Vray render, with some very basic compositing done in Photoshop. I'm not sure where to take it... ignore the lack of a body on the…
I believe it's more or less like 2014 viewport performance wise. But it's a big step above Max 2012 and Max 2013. In the end , Max 2017 beats them all, and as i heard through the grapevine, a SP2 release might be imminent, which would purge another round of most serious bugs. On a raw edit poly/edit mesh level you…
What version of the beta are you running - that one looks quite old now? The default Standard shader should look like this now - http://grab.by/DuWK For best results, make sure you're working in linear colour space (Edit > Project Settings > Player > Color Space) and set the camera to HDR in the inspector. As for…
I think you're getting it. To me it looks like the biggest hurdle you're running into is how the snow would logically pile up and blow around? But to get there, you might need to lay down a more detailed foundation for the rocks. Trying to visualize the larger shapes as well as the pits and peaks and how the snow would…