No, that's the old Terrain method. The new Landscape method uses the Layer Blend node. Here's an example http://www.polycount.com/forum/showthread.php?p=1598641#post1598641
I've never seen (...or noticed, anyway) this sort of thing used on a character. Anyone have an example to demonstrate why one would use this? It's most interesting.
parts of it seem realistic but the overall proportions feel a bit wierd, like for example the eyes seem too small and perhaps too sunken and close together?