If you're using unity4 your best bet would to use a reflective shader w/cube map. Unity 5, the standard shader should work with the default exported maps. edit: if you're still on unity 4 i'd highly recommend grabbing marmoset skyshop as the results are very close to the 3do viewer
please kill the zbrush default shader render you have it looks awful xD use marmoset or w/e to get a clay render your portfolio is good might be worth making a showreel of your 3d work since you seem to have decent amount of it, then linking that showreel on your site
this game is EXCELLENT. not since the first mass effect have i been so into a game(not too happy w/ME2). haven't even encountered the second boss and i've put in probably over 20 hours. makes me want to create some art. excellent job eidos montreal....EXCELLENT job.
Warhammer Online died a while ago, but I had some great times in that game. The use of player physics to block other players was actually fantastic in that game. Get a bunch of tanks to literally block off an area and the other team could could not physically pass w/out killing them. RIP :(
Could use some help with this. I'm trying to render with Marmo, but I have these weird black spots that show up everywhere. Here's the issue and my mat setup. There is a single pointlight in the scene. I would be particularly interested in hearing from EQ or Perna or whoever else is involved w/ 8Monkey. Thanks!
-Edit profile curve with realtime preview -Combine with diffuse bump/emboss for added detail w/slider & preview -Save/load modifier stack -Preview as tessellation/normal map/parallax map with or without diffuse/spec -Batch I'd ask for automatic generation of ao and spec but that is getting a little out of scope.
Here's a thread about upgrading your CPU: http://en.community.dell.com/support....aspx#19970142 Your system has a 300W power supply, so you need a GPU that doesn't draw much power. Here's a thread about that: http://www.tomshardware.com/forum/33...w-power-supply (apologies for duplicate post)
as a kind of side note: I've found that using the Black & White filter in photoshop gives different results from simply sliding the hue/saturation slider down to gray. I was told B&W filter was more accurate to see the values but I don't exactly know the math behind the different functions.
Also, to my knowledge when I got my PC w/ windows 7 home, 3ds Max won't even run on it. Don't know what your 3d app. is so maybe this isn't a concern. Anyhow, home versions kind of blow for anything other than just everyday computing.
There's a few animal anatomy books out there. I've got An Atlas of Animal Anatomy for Artists by W. Ellenberger which is pretty decent for mammals, though no other animal types. I suspect it might not be that easy to find these days, but an image search for "animal anatomy" on Google will pull up a bunch of pages from it…