Very interesting conversation. Sometimes I fail at planning and don't know what I should be doing next. Kind of gets frustrating sometimes. Also I get perplexed as to why artists can finish assets in 8 hours that would take me 15-20. Like you said, Observation plays a major role in progression. I suppose as a note, adjust…
~ My first paycheck. I went from living off bread and beans living the student life, and spending any spare money on San Fran and GDC tickets for portfolio advice, to forgetting what malnutrition feels like. So yeah, Food is Good
I am cleaning up the texture and damn son, the scope texture is annoying. I have to go through so much clean up but at least I only have to do it once and then I can just copy the Alpha channel. Phew :D
One thing you could try doing is sticking a rigidbody component on the mesh (sans gravity, etc). Physx apparently does an optimisation pass on collision, which is [initially] expensive to do, but I doesn't do this for rigidbodies, which should help the update loop.
@ Nitewalkr, the demo is originally designed and developed for the PC, except the movement is more limiting with a keyboard because you only get 8 points of rotation. The game is primarily meant for consoles targeting XBLA and PSN, but we want to also release this on Steam for PC users.
Hey guys! This is my concept for the first effect out of the two. The concept is that a character like Lee Sin is shooting a barrage of chi fists at his opponent, suppressing them during the ultimate. There is a second part to this effect and I hope to post that up here soon. :) .
Go sin! Nice to see you pimpin some work. Deepen the coloring in the eye sockets I'd say. Also the corners of the cheeks could use a highlight to pop out the jawbone a bit more. Glad to see you back kicking ass man.
Crap, guys! Sorry to hear all this. Here's to hoping you all land on your feet soon. Mythic lads: make sure you check this thread: http://boards.polycount.net/showthread.php?p=1026214#post1026214 Xeno-san, Justin....I be lookin' at you.
Well add me on msn if u wanna talk, maybe i can show you some art: klemenPIKAtinaAFNAsiolPIKAnet I really like what u fixed, but I wouldn't make it more specular... rusty things don't reflect a lot of light
Thanks man, it works, not as fast as i'm used to, but it works:). Very useful information in the thread you provided, i've printed it out :) . Chris(funkybunnies) has really helped me out on MSN, so I wont bug you guys for now haha.