You? Shitty? Fuck that. You're awesome. Maybe it's just a case of you doing things that are too unique. The studio in question might think that you'd have a hard time coping with their style/vision. You need more bigbreasted spacemarines in dumpsters on crates. As for me. I've had some slight troubles landing work aswell…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
I think the lighting is a big improvement from your initial image. Following from the feedback given by Korbology, a few more plant variations could help sell the scene. Maybe the odd bigger tuft of grass or some clumped nettles growing. Another suggestion is adding some damage to the structure of the rail, in the…
That's a good start. However colors seem very flat, you might want to add some light and shadow information to bring out the shape. Also the blade, especially in the first image, looks like it's made out of stone with its color and cracks. Unless that's intended, you could add a slight blue hue, more contrast and…
Good stuff man, nice spread of styles & themes. I do have two crits, though. Some of the materials read very flat to me (lack of contrast and specularity), but that could also be an issue with scene lighting. The metal on the crossbow and gatling gun feels a little like concrete to me, too. My favorite pieces are the…
Some refinement for light on volumes and minor changes of silhouette. I tried to show how elements created from different types of fabric fluttering in the wind to emphasize the impression of her flight. The idea of the crow's nest seemed a little far-fetched to me, so staff replaced by a more conservative variant. In…
It's good but there is a slight problem with material definition. The bone tusks/scythes look as dull as the armor and they both have a similar noise on the texture so it looks a bit like the only difference is colour. The depth of field makes it look quite small as well although it's hard to tell the size without any…
Nice clean modeling. Everything looks like it could use a light zbrush pass. I'm not talking heavy denting and destruction but just some slight knicks and warping. Metals look really nice if you take the inflate brush in zbrush and alt-brush on some of the flat areas and brush on some of the edges, if you do it soft enough…
Thanks for all the great feedback and kind words guys! I really appreciate it! I've started working on some slight asymetry on in the ceiling. It's not much though. There is 1 more prop I need to make, and that's a ceiling light. It is visible in the photo I posted in the first post. I've also been working on the material…
Hey guys, a few more updates. I changed the ceiling panels yet again. I'm much happier with them this time around. The glass, which has dirt and a slight "diamond" detail cut into it shows off the lights a lot better than previous iterations. I put in some new dirty glass on the doors as well. I also dropped in an exit…