Here's my current WIP: I wanted to create something more detailed and to learn more about using different materials. I'm happy with the high poly, but I've come across problems with creating the low poly mesh and the textures. When I export part of it to Unreal Engine, it looks SUPER washed out. The only real fix for my…
Gumbata, your frustrations are misdirected. As I do recall you agreeing to the job at the increased rate that you requested. However now that you failed the first milestone and refused to make the requested changes, you respond with crude remarks, embellishments and skewed facts. It does not reflect well on you. 1) We…
Anything that gets people thinking about science, asking questions and looking for answers is going to be better than what celebrity is naming their kid after obscure fruit or what politician was caught with their hand down someones pants. Part of the reason America is in a new dark age is because people look at science…
The polypaint density feature in Zremesher: then there's this method(from the Zbrush docs) ZRemesher has the ability to retopologize only the visible portion of a partially hidden model. In this case ZRemesher will automatically maintain integrity with the hidden portions. To accomplish this, ZRemesher can use two…
Hey man, you can tell you put a ton of work into it. Keep pushing yourself on your next projects and try bringing the quality up to professional level. There are a lot of aspects of your finished product which are quite different than the concept, including the silhouette, large details, and small details. It was a…
Hi Capone, I think you have taken the wrong approach entirely I'm afraid. Firstly, keep at ZBrush, as someone said, practice practice. The issue is that you are making something that can be made far easier using a different approach. The way I would go is : - Model a brick in your desired 3D app (heck, make a cube) - Take…
Could someone please explain the performance cost with reguards to the Bevel / Face weight technique - There is lots of content out there on how to use the technique but not a lot on the performance cost! My understanding is you got a "Free Bevel" due to the way that split normals works. IE when you add a hard edge it…
Great start man! Your idea is awesome, can't wait to see more of it! Overall, I like the design even though it could have some nice details on the head, it's too simple at the moment imho. Also, I think the color palette lacks a bit of a complementary color somewhere, maybe some autumn-y leaves here and there (but more…
I like how you are approaching this, its a good way to think things through and get some really good ideas worked out before you start committing to things, nice going! I personally think most of the silhouettes are kind of noisy making a lot of them look more like remote detonators than actual grenades. The function seems…
How ignorant can you be? Seriously. From my personal experience with friends and other people. There are guys downloading every pieve of digital entertainment they can get their hands on. And they spend endles hours using this content. It is rediculous to assume that a person that spends about 80 % of his freetime on…