Our very own Mangled Poly has announced a new free game engine from Havok... Project Anarchy is a free game engine for Andriod and iOS that includes all the Havok goodies: the Vision Engine plus their excellent Physics, Animation and AI tools. https://www.youtube.com/watch?v=hGuu7nzThvc Indie dev is pretty much mainstream…
Hello, A small international team requires a contract environment artist for one or two week's worth of work with the potential for future work if all goes well. We're working on an unannounced project on Unreal Engine 3 and experience with the engine would be essential to some degree along with experience making game art,…
Hi there, you might not be on the right forum if you want to know what happens after you have the models. You might want to ask these questions in development oriented and engine related forums. E.g. the unreal engine or unity engine forums. Overall about VR - AR reusability. This depends on the target hardware but chances…
Use what you are most comfortable with. Don't worry about learning a new game engine. When your portfolio is done then you can replace your renders on your website with game engine renders as time permits. I've been involved in the hiring process for several artists. Quality of models and textures is what people examine.…
my best advice would be to experiment with an engine to see what works and what doesnt. Unity is pain free to get an animated model up and running quick The general rule of thumb for all engines i've worked with is to make sure that the animation information is being carried into the joints upon export. So unless you have…
Hey, nice idea and I really like the main mass for the chassis. However the engines even with the new design look small IMO. The original osprey easily recognizable because it is a medium chassis between two freakin' huge engine. Go crazy and experiment. I could imagine this engine twice as big if not bigger. Also the…
Everyone seems to be setting the engine quality settings to epic to make their textures look good. This is simply bad practice as they should look good with the engine set to medium and fantastic at epic. If your textures look blurred at a distance there are ways to solve this through proper material setups, if they look…
animating on place(root joint/bone remain as 0 0 0) usually means - no root motion moving the root joint/bone in world space usually means - root motion so answering your question, it depends from project no root motion means that the engine will be moving your character root motion means that the animation itself will be…
Yes give up and start with a new engine, that's probably the best option :poly122: I am not a fan of UDK light maps (I hate them) but to move to another engine over a problem like this means you will eventually run out of game engine options. Work on it and solve the problem even if it is infuriating. [ame="…