No you need 3 nuclear submarine's to pair with the 3090. Yes the 5800x is enough, more than enough. There will always be a bottle neck, else we'd have unlimited resource. There is no such thing as "future proofing", else we'd not need to RnD new hardware. Without knowing exactly 100% of what you're doing, it's hard to…
Great work for sure . Cool looking palm trees :) . I'v been trying a bit more with Speed tree modeller so I could say I was wrong probably. As frmdbl said it does have a few things that doing in Blender would be a lot of job to model and rig. It's just pity it doesn't have same versatile shader editor to flip backsides and…
Three high level points : - If the model was triangulated for baking, then make sure that you send the exact same triangulated model to Substance. Otherwise you are taking two consecutive blind bets about your meshing (export out, and import in). - The way the model shades inside Substance is of no importance anyways. This…
Dont have to be around other people to have imposter syndrome. If you can see what other people are doing -- i.e. you are on the internet -- you got it. Don't believe you are special. You are like everybody else, and everybody else is just like you. That's a comforting thought, if you can get over the fact that everything…
What you are describing is exactly how 3dsmax operates when Keyboard Shortcut Override is turned off. Or it's on but the UV Editor window isn't highlighted. The keyboard shortcut override will allow the shortcuts from sub-menus and tools, to override the main Max default shortcuts. This is what allows you to have S bound…
You're welcome. Also there's the issue of multiple people editing the same file at the same time. Like a designer adjusting object placement in the level, while an artist is adjusting collision mesh attributes, and a programmer is implementing a new camera feature. They all need to touch the main level file to do their…
Thanks for the feedback Steppenwolf! I was a little bummed that I wasn't getting much love on the forum :) I do have a couple questions for you in regard to handcrafted textures: are you talking about stylized, hand-painted, or anything else in particular? My high level workflow for all textures breaks down into either…
Oh, it's not about getting myself a job or even paid for it. Just finally working on something that actually gets played by people and/or finished, in the end. A light 3d game of any kind, so to speak. I'll be sure to check out the sources you mentioned. Maybe someone else has something to add on top. General advice of any…
It really depends on the culture of the studio. Although almost universally with larger teams you have more layers of management. So the bulk of your approvals come from the Lead for your department, someone who's overseeing the work of 5-10 artists working in a particular discipline (environment interiors, or NPC…
Thanks to Shock for bringing this to my attention and setting it all up, some really nice work coming along already! Wanted to get cracking on something before I posted here. Mocked up a very early concept for a ward (I'm not much of a drawer!) the Polycount Gremlin. As you can probably tell this is very early stages so…