Man, this is a wonderful news! VS is the common choice in the industry and the debugger with edit & continue is fundamental to work efficiently. This project became every day more interesting... Thanks for reply!
This script separates meshes based on polygon continuities. Very handy ! Big thanks to Captain Obvious for this. http://dl.dropbox.com/u/3149840/modoTools/sl_explode/sl_explode.py Before: After:
I'm continually impressed by this environment. I look forward to the day I can make something nearly as impressive. Love your textures and shaders! Keep the updates rolling!
Your work look really cool at the moment and the leaves on the ground are so good, how did you made theses piles ? Great work, continue go on that way.
1 - seek Critique, post often and ask for feedback 2 - Join the G+ Hangouts here 3 - seek continuous improvement and always hold yourself to a high standard
Hmmm... interesting. I will definitely give this some deep thought. I've advanced a lot this past year. It would be nice to continue on that path of growth and keep stretching myself.
Played around with post processing for the final look. I'll continue painting in the details later. Tell me if anything looks weird so I can fix it. Thanks
I think MGS4 made it extremely clear why the ending was relevant to the main character, and may it continue. MGS4 was grest, slightly dated gameplay but extremely fun and involving.