The recent Polycount update broke our integration here, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
The site update broke our integration here on Polycount, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
The site update broke our integration here on Polycount, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
The site update broke our integration here on Polycount, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
The site update broke our integration here on Polycount, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
The site update broke our integration here on Polycount, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
The recent Polycount update broke our integration here, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
thanks for the great feedback! a little update on the model; Right now I'm making the texture before I'm starting the unwrapping. Different tiles for the roofs, windows, rock/metal and wood. Update soon :)
itismario i decided to remove the small keys,they don't quite fit (for now) eheh Cap Hotkill thanks! :D Here's more update on the texture,new eyes and overall updates everywhere.
Whelp I forgot to hit Post Reply so we have a double update tonight. Thursday's Update: Base colors are done and I'm ready to start messing with the saturations. Four days.