This game is awesome in pretty much every aspect. It's huge, it's got lots of nifty items and skills and it looks like it'll have a great replay value. The artwork and art direction are also extremely impressive, as is the consistent quality of nearly every asset in the game. Of course the downsize is performance and…
Can you post your reference? You definitely have a lot of edges down the center of your low poly that don't appear needed. I would also take the entire object before baking and make it all 1 smoothing group. Right now the smoothing from the bake is causing a lot of stepping in the final version. You should also drop it in…
Just an update on the stuff we've done recently and to add that we're looking for an environment artist. We need someone that would love to help out designing and creating props, tiles and environments that can be used within our map editor. We're using 3D Studio Max mainly as our toolset so experience with that is…
I'm going to give you some portfolio feedback and advice I don't think quite has been touched upon yet. First thing is first, I can't tell what you want to focus on. You have props and you have a character. The industry is increasingly specialized and while there are 3D generalist positions that is not how the industry…
Hey guys, I've finally built up my portfolio, and I'm about ready to start sending out applications to get a job. First, however, I want to make sure my portfolio (both site and content) doesn't suck. I have a few questions as well: 1) I am using very large images (maximum horizontal resolution of 1400 pixels). However, it…
hey guys - Excited to make this post! As I get ready to start work at a new job next week (with many of you all ), I've been given permission to display some of the assets and scenes I've been working on for the past year at Windward Mark Interactive. These props, vehicles, and environments are part of Alliance: The Silent…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
In general right now, the pieces as they stand have potential but I feel the only thing that really stands out to me is that they are generally a bit dull, there's not much story telling and more like a clean plated environment where it kind of says "Here's the environment" I feel you could push these pieces (all of them)…
Tweaked the lighting, textures and started up some filler props, my first Ddo generated props, quite appealing results but alot to tweak fore sure, not by any means final props. And a lovely Marmoset render, also my first.
Hey, I looked into a few of your threads and you're making great progress overall. A few points so far that stand out when your work is lined up like this; I don't think it's worth the initial appearance of having more projects, when two of them are, well... rectangles. The alarm clock and air conditioner aren't super…