Can you tell something about PBR workflow on new Cryengine ? Where to put AO maps, and how works reflectivity map ? And do I have to stick with values with this reference board that guys from marmoset toolbag posted ? Just quick briefing.
We removed 2 positions (since they got filled) and added the position for texture artist. We're really looking for a dedicated, talented texture artist to join our team that can make PBR tiling textures for our game that will launch in 2-4 weeks!
Decided to make a small scene in unity to try pbr shaders. It's quiet new for me, so any feedback would be good. I took this picture as the main reference I intentionally made the corridor wider than it's on the photo that it would look less claustrophobic.
Hi, my name is Helen and I am currently looking for a job! I am a 3D character artist with a passion for bringing characters to life through my art. I specialize in creating stylized characters with hand-painted and PBR textures. I'm open for Full / Part time work, Commissions ! My portfolio:…
Phoenix995 thanks! Originally I was intending to do a UE4/PBR style project but once it became a solo project I didn't want to be tackling too many things all at once. Learning some basic C#/Unity was already a heavy enough challenge, lol.
Hey all, I'm still new to PBR - so this may be an easy issue to address. When applying my roughness and metalness inside of marmoset, a part of my texture is appearing without color. I'm not sure why. The maps themselves don't appear to be showing this problem. Any ideas on how to troubleshoot or what may be going on here?
I started working on a hollow knight fan art. I realy want to nail down the mood, feel and composition of the top left image. so far I did a both characters sculpts and started the texture on one of them. I kind of want it to be PBR with outlines but i might experiment with different shaders in marmoset toolbag.
Study based on the concept art by Dante Avila "Berenice's Box" from "Berenice" short horror story by Edgar Allan Poe. Was looking to study realistic PBR textures and had a good time doing it over this concept. Hope you guys like it More images and break down at: https://www.artstation.com/artwork/YaV5NX cheers!
Hi, I wanted to do some texturing for non-pbr spec/ glossy shaders in Photoshop again and i miss this script a lot. It basically exported layer groups marked with a ~ sign as corresponding files (diffuse, spec, glossy etc) and allowed for single hotkey export. Does anyone know of a similarly easy export script?