I like your modeling and texturing :D and it's a nice environment I just want to know something, that back wall on image 2, are they vertical planks of wood with light passing through? Or is it wallpaper trolling me? I only ask because it confuses me how that wall would have been constructed, and it would at least have a…
I wrote a tutorial on how to go from World Machine to Unity some time ago: https://dl.dropbox.com/u/104863/WorldMachineTutorial/Basic%20Terrain%20Setup%20in%20World%20Machine%20v3.pdf ..I would do things a little differently now but that ought to get you there. Follow this for the tools you need to import splatmaps etc:…
Thank you! I think it's also part of the unfortunate position of the ship which gives this weird god rays, I was going to change this a little bit. Yes it's supposed to be a little bit animated, the camera stays in position though. There will only be small movement like the wind in the grass, the clouds and some birds idk.…
Another quick update, Cyber gun for cyber turtle. (with a few changes from the concept). Retopo and baking everything now :) @Wester - will do :D @Ripper/ZacD - Yeah there are alot of smaller inconsistencies with the concept - my interpretation was that the ammo crate was maybe attached the the molle/vest? Idk...either way…
That's because some parts of your texture are basically metallic. If you used metallic materials on your project, espetially metals like gold, bronze or titanium (as examples), you WILL have colours on your roughness map. You should check a PBR material chart, and also those amazing PDFs from Marmoset and Allegorithmic :)…
That is very interesting about your lighting situation.....both methods I describe i use all the time......idk man ahhaa if you could get some more ao into your renders it would help to see some of the mesh detail. I agree that they plug into the support structure in the wing, but what does not look right is the fact that…
Every single one of these characters oozes style and character, I had a smile through every single one of them! I think my main criticism on some of them ( The ShewdShrew is a good example) is that some of your loops could do with smoothing out, some of them such as the idle are a little jarring at the loop. Outside of…
what is more important is a powerful GPU for Mari. what GPU do they have ? from my experience it wasnt as slow as some are saying. also, 8GB ram is actually quite low considering windows7 on idle eats away 3-4gb by itself leaving you only ~4gb for other apps and rest is virtual memory and i doubt your schools has even set…
I think I recall you said in a previous thread you are from the UK in the north? Should check EscapeStudios.co.uk for tuts/courses in VFX. It's maybe even harder to break into character modeling for VFX, but there's always a need for compositors in shake or nuke. Also VFX is mainly contract based per project, although…