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Re: Cloth simulation artefacts
Reply by
Obscura
·
Aug 2020
·
Home
›
Unreal Engine
Those are not capsule components lol. Its how 3dsmax shows the skin influences.
Re: Pivot and missing faces problem in udk.
Reply by
melviso
·
Apr 2014
·
Home
›
Technical Talk
Yeah..I figured that out afterwards.That sucks though.I wonder if that happens with 3dsmax.
Re: Retopology in Maya
Reply by
NAIMA
·
Apr 2010
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›
Technical Talk
Hi I know this is not the subject but anyone knows a good retopothing for 3dsmax or zbrush?
Re: Discussion: Increasing your speed with highpoly hard-surface modeling
Reply by
divi
·
Dec 2011
·
Home
›
Technical Talk
http://www.luxinia.de/index.php/ArtTools/3dsmax edge straighten all the way :D
2 results
Re: Hair Shadows Maps
Reply by
RonnelP777
·
Dec 2016
·
Home
›
Technical Talk
I see that those scripts are for 3dsMax, are there any scripts there for maya? Or even equivalent?
Re: Inverted normal map on parts of the model
Reply by
Jerc
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Jan 2015
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›
Adobe Substance
What version of 3dsMax are you using and what format did you export to?
2 results
Re: Best way to apply squares (texture) onto an object undepending on UV rotation?
Reply by
FelixL
·
Aug 2014
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Home
›
Technical Talk
You can try a procedural volumetric material in 3dsmax and use render to texture.
Re: Truck for orcs
Reply by
skodone
·
Nov 2014
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Home
›
3D Art Showcase & Critiques
isnt it possible to export an obj from rhino and import in 3dsmax with some rework?
Re: Speedy Unwrapping
Reply by
Mark Dygert
·
Sep 2013
·
Home
›
General Discussion
3dsmax, point to poiint seams, break, relax. Or select faces, quick peel.
2 results
Re: Autodesk 123D
Reply by
arrangemonk
·
May 2011
·
Home
›
General Discussion
im dissapointed , i want a stripped down 3dsmax with indie developper licence
2 results
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